2011 | OriginalPaper | Buchkapitel
Scaling Mobile Alternate Reality Games with Geo-location Translation
verfasst von : Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Mark O. Riedl
Erschienen in: Interactive Storytelling
Verlag: Springer Berlin Heidelberg
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Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARGs use geo-location aware devices to track players as they visit real-world locations to progress the story. ARG stories are often geo-specific, requiring players to visit specific locations in the world and, as a result, ARGs are played infrequently and only by those who live within proximity of the locations that the stories reference. We present a solution to the geo-specificity problem called
location translation
, which transforms ARG stories from one geographical location to another, making them playable anywhere. We show that location translation addresses fundamental scalability challenges that arise from geo-specificity.