2005 | OriginalPaper | Buchkapitel
Simulation of Artificial Life Model in Game Space
verfasst von : Jai Hyun Seu, Byung-Keun Song, Heung Shik Kim
Erschienen in: Artificial Intelligence and Simulation
Verlag: Springer Berlin Heidelberg
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Game designer generally fixes the distribution and characteristics of game characters. These could not possibly be changed during playing a game. The point of view at online game player, usually the game playing time is getting longer. So online game is bored because of fixed distribution and characteristics of game characters. In this study, we propose and simulate the system about distribution and characteristics of NPCs. NPCs’ special qualities can be evolved according to their environments by applying gene algorithm. It also produces various special quality NPCs from a few kinds of NPCs through evolution. Game character group’s movement can be expressed more realistically by applied Flocking algorithm.