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Journal of Computing in Higher Education

Ausgabe 3/2017

Special Issue: Including a Special Section on Serious Games and Education

Inhalt (12 Artikel)

The nature and level of learner–learner interaction in a chemistry massive open online course (MOOC)

Andrew A. Tawfik, Todd D. Reeves, Amy E. Stich, Anila Gill, Chenda Hong, Joseph McDade, Venkata Sai Pillutla, Xiaoshu Zhou, Philippe J. Giabbanelli

Erratum

Erratum to: The nature and level of learner–learner interaction in a chemistry massive open online course (MOOC)

Andrew A. Tawfik, Todd D. Reeves, Amy E. Stich, Anila Gill, Chenda Hong, Joseph McDade, Venkata Sai Pillutla, Xiaoshu Zhou, Philippe J. Giabbanelli

Facilitating adoption of an interactive e-textbook among university students in a large, introductory biology course

Sam Van Horne, Marisa Henze, Kathy L. Schuh, Carolyn Colvin, Jae-Eun Russell

Editorial

Editorial for special issue on serious games and education

Fotis Liarokapis, Kurt Debattista

Gamification: a systematic review of design frameworks

Alberto Mora, Daniel Riera, Carina González, Joan Arnedo-Moreno

Open Access

Inclusive game design facilitating shared gaming experience

UIf Wilhelmsson, Henrik Engström, Jenny Brusk, Per Anders Östblad

Open Access

Project Sanitarium: playing tuberculosis to its end game

Iain Donald, Karen A. Meyer, John Brengman, Stephen H. Gillespie, Ruth Bowness

Erratum

Erratum to: Project Sanitarium: playing tuberculosis to its end game

Iain Donald, Karen A. Meyer, John Brengman, Stephen H. Gillespie, Ruth Bowness