Ausgabe 3/2017
Special Issue: Including a Special Section on Serious Games and Education
Inhalt (12 Artikel)
The nature and level of learner–learner interaction in a chemistry massive open online course (MOOC)
Andrew A. Tawfik, Todd D. Reeves, Amy E. Stich, Anila Gill, Chenda Hong, Joseph McDade, Venkata Sai Pillutla, Xiaoshu Zhou, Philippe J. Giabbanelli
Erratum to: The nature and level of learner–learner interaction in a chemistry massive open online course (MOOC)
Andrew A. Tawfik, Todd D. Reeves, Amy E. Stich, Anila Gill, Chenda Hong, Joseph McDade, Venkata Sai Pillutla, Xiaoshu Zhou, Philippe J. Giabbanelli
Facilitating adoption of an interactive e-textbook among university students in a large, introductory biology course
Sam Van Horne, Marisa Henze, Kathy L. Schuh, Carolyn Colvin, Jae-Eun Russell
Editorial for special issue on serious games and education
Fotis Liarokapis, Kurt Debattista
Gamification: a systematic review of design frameworks
Alberto Mora, Daniel Riera, Carina González, Joan Arnedo-Moreno
Linking serious game narratives with pedagogical theories and pedagogical design strategies
Olga De Troyer, Frederik Van Broeckhoven, Joachim Vlieghe
Inclusive game design facilitating shared gaming experience
UIf Wilhelmsson, Henrik Engström, Jenny Brusk, Per Anders Östblad
Project Sanitarium: playing tuberculosis to its end game
Iain Donald, Karen A. Meyer, John Brengman, Stephen H. Gillespie, Ruth Bowness
Erratum to: Project Sanitarium: playing tuberculosis to its end game
Iain Donald, Karen A. Meyer, John Brengman, Stephen H. Gillespie, Ruth Bowness