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The Computer Games Journal

The Computer Games Journal 1/2020

Ausgabe 1/2020

Special Edition: Games in Higher Education

Inhaltsverzeichnis ( 8 Artikel )

14.01.2020 | Editorial | Ausgabe 1/2020

Special Edition: Games in Higher Education

James TerKeurst

11.03.2020 | Ausgabe 1/2020

Games Education Within the Broader Liberal Arts

Josh Fishburn

18.01.2020 | Ausgabe 1/2020

Game Development Praxiography: A Methodological Approach to Setup a Knowledge Brokering Pipeline Between Higher Education Institutions and the Game Development Industry

Danny Godin, Guillaume Roux-Girard, Jean-Pierre Flayeux, Jean-Philippe Boisvert, Sébastien Savard

23.01.2020 | Ausgabe 1/2020

The Mirror’s Edge: Creating a Dynamic Games Course That Reflects Industry Practices and Manages Student Expectations

Richard Hurford, Jessica LaCombe, Adam Martin

14.01.2020 | Ausgabe 1/2020

CodePlay: A Tabletop Role-Playing Game System used in Teaching Game Programming Using Content Gamification

Konstantinos Ntokos

18.01.2020 | Ausgabe 1/2020

The Blackthorn Manor: A Case Study in Teaching Software Engineering for Computer Games Courses Using CodePlay Framework

Konstantinos Ntokos

20.01.2020 | Ausgabe 1/2020

Differentiation Techniques and Their Effectiveness for Video Game Art and Design Lectures in Higher Education

Connor McKee

18.01.2020 | Ausgabe 1/2020

Evidence of Poor Writing and Academic Standards Among University Students in the UK, and the Need for More Rigorous Accreditation of Degree Courses

Malcolm Sutherland

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