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2020 | OriginalPaper | Buchkapitel

5. Sustainable Behaviour: A Framework for the Design of Products for Behaviour Change

verfasst von : Giulia Wally Scurati, Marina Carulli, Francesco Ferrise, Monica Bordegoni

Erschienen in: Emotional Engineering, Vol. 8

Verlag: Springer International Publishing

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Abstract

The increasing concern for sustainability-related issues leads to the rise of new fields in design research, dedicated to limit the negative impact of human activities on the environment and society. After addressing issues related to production, efficiency, recyclability and disassembly, designers start to recognize their responsibility in guiding users to behave in a more responsible and sustainable way. For this reason, designing products to support users’ behaviour change is becoming one of the most popular trends in design research at the moment. To achieve the desired results design for behaviour change, and in particular, Design for Sustainable Behaviour exploits a variety of approaches. In this Chapter, we explore the use of Design for Sustainable Behaviour techniques through a literature review of theories and case studies. Then, we defined a framework which describes the use of multisensory stimuli as elements to support different phases of interaction during the user experience with an interactive product. We relate this framework to previous works and then we discuss two case studies.

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Literatur
1.
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2.
Zurück zum Zitat Fogg BJ (2009) A behavior model for persuasive design. In: Proceedings of the 4th international conference on persuasive technology. ACM Fogg BJ (2009) A behavior model for persuasive design. In: Proceedings of the 4th international conference on persuasive technology. ACM
3.
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Zurück zum Zitat Park HJ, Bae JH (2014) Study and research of gamification design. Int J Softw Eng Appl 8(8):19–28 Park HJ, Bae JH (2014) Study and research of gamification design. Int J Softw Eng Appl 8(8):19–28
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Zurück zum Zitat Huang S, Scurati GW, Elzeney M, Li Y, Lin X, Ferrise F, Bordegoni M (2019) AIM: an interactive ashtray to support behavior change through gamification. In: Proceedings of the design society: international conference on engineering design, vol 1, no 1. Cambridge University Press, pp 3811–3820 Huang S, Scurati GW, Elzeney M, Li Y, Lin X, Ferrise F, Bordegoni M (2019) AIM: an interactive ashtray to support behavior change through gamification. In: Proceedings of the design society: international conference on engineering design, vol 1, no 1. Cambridge University Press, pp 3811–3820
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Zurück zum Zitat Scurati GW, Huang S, Wu S, Chen T, Zhang Y, Graziosi S, Ferrise F, Bordegoni M (2019) Multisensory nudging: a design intervention for sustainable hand-washing behavior in public space. In: Proceedings of the design society: international conference on engineering design, vol 1, no 1. Cambridge University Press, pp 3341–3350 Scurati GW, Huang S, Wu S, Chen T, Zhang Y, Graziosi S, Ferrise F, Bordegoni M (2019) Multisensory nudging: a design intervention for sustainable hand-washing behavior in public space. In: Proceedings of the design society: international conference on engineering design, vol 1, no 1. Cambridge University Press, pp 3341–3350
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Metadaten
Titel
Sustainable Behaviour: A Framework for the Design of Products for Behaviour Change
verfasst von
Giulia Wally Scurati
Marina Carulli
Francesco Ferrise
Monica Bordegoni
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-38360-2_5

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