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2018 | OriginalPaper | Buchkapitel

6. Teaching Geogame Design: Game Relocation as a Spatial Analysis Task

verfasst von : Christoph Schlieder, Dominik Kremer, Thomas Heinz

Erschienen in: Geogames and Geoplay

Verlag: Springer International Publishing

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Abstract

While teachers have used geogames in a variety of learning contexts in secondary education, they generally avoid letting the students themselves design a geogame because of the alleged complexity of the task. In this chapter, we identify an important part of the geogame design process, namely game relocation, and provide the methodological and technical means for addressing it in the classroom. In game relocation, the designer adapts a successful location-based game to a new geographic environment. We show how to decompose the game relocation process into a sequence of spatial analysis tasks accessible to students. Furthermore, we present a method, place storming, which permits students to search the geographic environment for potential places of game actions. The chapter concludes with the description of a software tool that supports students to solve the spatial analysis tasks involved in game relocation.

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Metadaten
Titel
Teaching Geogame Design: Game Relocation as a Spatial Analysis Task
verfasst von
Christoph Schlieder
Dominik Kremer
Thomas Heinz
Copyright-Jahr
2018
DOI
https://doi.org/10.1007/978-3-319-22774-0_6