Ausgabe 1/2025
Inhalt (25 Artikel)
Best Practices for Conducting Systematic Reviews: Perspectives of Experienced Systematic Review Researchers in Educational Sciences
- Open Access
- Original research
Yvonne M. Fromm, Florence Martin, Tuba Gezer, Dirk Ifenthaler
Systematic Review on Educational Data Mining in Educational Gamification
- Original research
Natalija Bošnjaković, Ivana Đurđević Babić
What instruments do researchers use to evaluate LXD? A systematic review study
- Open Access
- Original research
Andrew A. Tawfik, Linda Payne, Heather Ketter, Jedidiah James
Co-design Pedagogy for Computational Thinking Education in K-12: A Systematic Literature Review
- Open Access
- Original research
Amos Oyelere Sunday, Friday Joseph Agbo, Jarkko Suhonen
Investigating Self-Regulated Learning Measurement Based on Trace Data: A Systematic Literature Review
- Original research
Amine Boulahmel, Fahima Djelil, Gregory Smits
Chatbot Integration Within United States Higher Education Websites: Historical Trends from 2017–2023
- Original research
Z. W. Taylor, Samuel Owusu
What Factors Contribute to Effective Online Higher Education? A Meta-Review
- Open Access
- Original research
Chevy van Dorresteijn, Dina Fajardo-Tovar, Natalie Pareja Roblin, Frank Cornelissen, Monique Meij, Joke Voogt, Monique Volman
Online Teacher Professional Development: A Research Synthesis on Effectiveness and Evaluation
- Open Access
- Original research
Kristin Stavermann
Humanoid Robots as Learning Assistants? Useability Perspectives of Grade 6 Students
- Open Access
- Original research
Solveig Tilden, Karen Parish, Deepti Mishra, Ricardo G. Lugo, Per Normann Andersen
Learning Analytics Dashboards for Assessing Remote Labs Users' Work: A Case Study with VISIR-DB
- Open Access
- Original research
Vanessa Serrano, Jordi Cuadros, Laura Fernández-Ruano, Javier García-Zubía, Unai Hernández-Jayo, Francesc Lluch
Algorithmic Decision-Making and Education: The Acceptance of Learning Analytics by Secondary School Students and Parents
- Original research
Marijn Martens, Ralf De Wolf, Lieven De Marez
Exploring Digital Competencies: Validation and Reliability of an Instrument for the Educational Community and for all Educational Stages
- Open Access
- Original research
Jesús Manuel Soriano-Alcantara, Francisco D. Guillén-Gámez, Julio Ruiz-Palmero
Validating the Turkish Version of the Self-Directed Online Learning Scale (SDOLS-T): An Empirical Psychometric Study
- Original research
Songül Karabatak, Muslim Alanoglu, Hongwei Yang, Jian Su
The Help-Seeking Scale for Online Learning Environment (HSOLE): Validity and Reliability
- Open Access
- Original research
Muhittin Şahin, Cennet Terzi Müftüoğlu, Halil Yurdugül
The Effects of Competition in Gamified Online Discussions on Learners’ Behavioral and Cognitive Engagement
- Original research
Taufik Slamet, Thomas Brush, Kyungbin Kwon
How does the Mechanics of Competition and Collaboration Impact on Student’s Flow Experience in a Gamified Educational Environment? An Experimental Study in Higher Education (under review)
- Original research
Alexandre Marinho, Ig Ibert Bittencourt, Diego Dermeval, Jário Santos, Geiser Challco, Marcelo Reis
Playing an Augmented Reality Escape Game Promotes Learning About Fake News
- Open Access
- Original research
Josef Buchner
Generative Artificial Intelligence in Educational Game Design: Nuanced Challenges, Design Implications, and Future Research
- Original research
Jewoong Moon, Unggi Lee, Junbo Koh, Yeil Jeong, Yunseo Lee, Gyuri Byun, Jieun Lim
ProBee: A Provenance-based Design for an Educational Game Analytics Model
- Original research
Flávio Marques, Leonardo Lignani, João Quadros, Myrna Amorim, Windson Viana, Eduardo Ogasawara, Joel dos Santos
A Large-Scale Study to Profile Teachers’ Use of Games in the Classrooms: From Concerns to Adoption
- Original research
Triinu Jesmin, Kairi Osula, Katrin Niglas, Tobias Ley
Video Games and Literacy Learning: Exploring the Research on Serious and Entertainment Games
- Original research
Sam von Gillern, Brady Nash
Game-Based Performance Tasks for Assessing Representational Flexibility of Autistic Adolescents in a Virtual World
- Original research
Jewoong Moon, Fengfeng Ke, Zlatko Sokolikj
Data Monsters: Development of Game for Learning to Data Science
- Original research
Toshiya Arakawa, Haruki Miyakawa
Balancing Innovation and Integrity: An Emerging Technology Report on SciSpace in Academic Writing
- Original research
Jessie S. Barrot
Leveraging Google Gemini as a Research Writing Tool in Higher Education
- Original research
Jessie S. Barrot