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Technology, Knowledge and Learning

Ausgabe 1/2025

Inhalt (25 Artikel)

Best Practices for Conducting Systematic Reviews: Perspectives of Experienced Systematic Review Researchers in Educational Sciences

  • Open Access
  • Original research

Yvonne M. Fromm, Florence Martin, Tuba Gezer, Dirk Ifenthaler

Systematic Review on Educational Data Mining in Educational Gamification

  • Original research

Natalija Bošnjaković, Ivana Đurđević Babić

What instruments do researchers use to evaluate LXD? A systematic review study

  • Open Access
  • Original research

Andrew A. Tawfik, Linda Payne, Heather Ketter, Jedidiah James

Co-design Pedagogy for Computational Thinking Education in K-12: A Systematic Literature Review

  • Open Access
  • Original research

Amos Oyelere Sunday, Friday Joseph Agbo, Jarkko Suhonen

What Factors Contribute to Effective Online Higher Education? A Meta-Review

  • Open Access
  • Original research

Chevy van Dorresteijn, Dina Fajardo-Tovar, Natalie Pareja Roblin, Frank Cornelissen, Monique Meij, Joke Voogt, Monique Volman

Humanoid Robots as Learning Assistants? Useability Perspectives of Grade 6 Students

  • Open Access
  • Original research

Solveig Tilden, Karen Parish, Deepti Mishra, Ricardo G. Lugo, Per Normann Andersen

Learning Analytics Dashboards for Assessing Remote Labs Users' Work: A Case Study with VISIR-DB

  • Open Access
  • Original research

Vanessa Serrano, Jordi Cuadros, Laura Fernández-Ruano, Javier García-Zubía, Unai Hernández-Jayo, Francesc Lluch

Exploring Digital Competencies: Validation and Reliability of an Instrument for the Educational Community and for all Educational Stages

  • Open Access
  • Original research

Jesús Manuel Soriano-Alcantara, Francisco D. Guillén-Gámez, Julio Ruiz-Palmero

Validating the Turkish Version of the Self-Directed Online Learning Scale (SDOLS-T): An Empirical Psychometric Study

  • Original research

Songül Karabatak, Muslim Alanoglu, Hongwei Yang, Jian Su

The Help-Seeking Scale for Online Learning Environment (HSOLE): Validity and Reliability

  • Open Access
  • Original research

Muhittin Şahin, Cennet Terzi Müftüoğlu, Halil Yurdugül

Generative Artificial Intelligence in Educational Game Design: Nuanced Challenges, Design Implications, and Future Research

  • Original research

Jewoong Moon, Unggi Lee, Junbo Koh, Yeil Jeong, Yunseo Lee, Gyuri Byun, Jieun Lim

ProBee: A Provenance-based Design for an Educational Game Analytics Model

  • Original research

Flávio Marques, Leonardo Lignani, João Quadros, Myrna Amorim, Windson Viana, Eduardo Ogasawara, Joel dos Santos

A Large-Scale Study to Profile Teachers’ Use of Games in the Classrooms: From Concerns to Adoption

  • Original research

Triinu Jesmin, Kairi Osula, Katrin Niglas, Tobias Ley

Data Monsters: Development of Game for Learning to Data Science

  • Original research

Toshiya Arakawa, Haruki Miyakawa

    Marktübersichten

    Die im Laufe eines Jahres in der „adhäsion“ veröffentlichten Marktübersichten helfen Anwendern verschiedenster Branchen, sich einen gezielten Überblick über Lieferantenangebote zu verschaffen.