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Technology, Knowledge and Learning

Technology, Knowledge and Learning OnlineFirst articles

08.12.2018 | Original research

Teachers’ Change Readiness for the Adoption of Smartphone Technology: Personal Concerns and Technological Competency

The current study investigated change readiness for smartphone technology among 610 secondary school teachers in Kuwait. We assessed teachers’ readiness to adopt smartphones as instructional tools, with respect to their personal concerns …

27.11.2018 | Original research

A Semantic Web-Based Recommendation Framework of Educational Resources in E-Learning

A big challenge in educational resources construction is the intelligent and personalized resource recommendation for learners. This paper proposes a semantic recommendation framework of educational resources based on semantic web and pedagogics.

22.11.2018 | Original research

Fueling Prediction of Player Decisions: Foundations of Feature Engineering for Optimized Behavior Modeling in Serious Games

As a digital learning medium, serious games can be powerful, immersive educational vehicles and provide large data streams for understanding player behavior. Educational data mining and learning analytics can effectively leverage big data in this …

16.11.2018 | Original research

Supporting Project-Based Learning Through the Virtual Internship Author (VIA)

Researchers suggest that solving ill-structured problems using project-based learning approaches is one way to engender STEM learning outcomes. However, project based learning poses unique challenges in practice, including the translation of …

21.08.2018 | Original research

A Study on the Actual Use of Digital Competence in the Practicum of Education Degree

Despite the existence of many programs and training projects in the field of ICT, in post-secondary education, the teaching and learning process continues to be supported by traditional classroom methods. This phenomenon can be particularly …

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Technology, Knowledge and Learning emphasizes the increased interest on context-aware adaptive and personalized digital learning environments. Rapid technological developments have led to new research challenges focusing on digital learning, gamification, automated assessment and learning analytics. These emerging systems aim to provide learning experiences delivered via online environments as well as mobile devices and tailored to the educational needs, the personal characteristics and the particular circumstances of the individual learner or a (massive) group of interconnected learners. Such diverse learning experiences in real-world and virtual situations generates big data which provides rich potential for in-depth intelligent analysis and adaptive feedback as well as scaffolds whenever the learner needs it. Novel manuscripts are welcome that account for how these new technologies and systems reconfigure learning experiences, assessment methodologies as well as future educational practices. Technology, Knowledge and Learning also publishes guest-edited themed special issues linked to the emerging field of educational technology.

Submissions can be empirical investigations, work in progress studies or emerging technology reports. Empirical investigations report quantitative or qualitative research demonstrating advances in digital learning, gamification, automated assessment or learning analytics. Work-in-progress studies provide early insights into leading projects or document progressions of excellent research within the field of digital learning, gamification, automated assessment or learning analytics. Emerging technology reports review new developments in educational technology by assessing the potentials for leading digital learning environments.

Manuscripts submitted to Technology, Knowledge and Learning undergo a blind review process involving expert reviews and in-depth evaluations. Initial feedback is usually provided within eight weeks including in progress open-access abstracts and review snapshots.  

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