Ausgabe 1/2026
Inhalt (20 Artikel)
Designing for Deep Learning and Inclusivity: Leveraging Understanding by Design and Universal Design for Learning for Mandated Curricula
- Column: Design Dialogues
Kim Pinckney
Flipped and Immersive Student Learning Strategy using Metaverse, Augmented & Virtual Reality in Higher Education: a Case Study of Student and Faculty Perspectives
- Original Paper
Omar Tayan, Abdelaziz I. Hammouri, Sanaa Askool, Hanadi Aljohani, Barakat Makrami
Generative AI for Teachers’ Self-Directed Professional Development: A Mixed-Methods Study
- Open Access
- Original Paper
Zixi Li, Chaoran Wang, Curtis J. Bonk
Between a Bot and a Hard Place: Student Engagement, Technology Anxiety and ChatGPT Trust in Higher Education
- Original Paper
I. Karayianni, A. Klidas, C. Karakitsou
Increasing Student Engagement in Quantitative Public Health Coursework Through Tailored Nudges: Results from a Randomized Trial
- Open Access
- Original Paper
Samantha Garbers, Kaiya John, Christine Mauro, Matthew R. Lamb, Adam S. Brown, Elissa Sorojsrisom, L. Roxanne Russell
Paradoxical Perceptions: How 6th Graders Make Sense of Social Media
- Original Paper
Christine Wusylko, Xiaoman Wang, Angela Kohnen
Generative Artificial Intelligence Images for Instruction: A Content Analysis
- Original Paper
Laurie O. Campbell, Glenn W. Lambie, B. Grant Hayes, Richard Hartshorne
Thai Teachers'Perceptions of Integrating Generative AI in K-12 Education: Opportunities and Challenges
- Original Paper
Apisit Tongchai, Sivakorn Malakul
Fostering STEM Identity in Underrepresented Elementary Students: Integrating Robotics and Reflective Practice
- Open Access
- Original Paper
Suzhen Duan, Qijie Vicky Cai, Liyan Song, Scot McNary
Co-Design as an Innovative Professional Development Model: Equipping PK-8 Preservice Teachers to Learn and Teach Computational Thinking
- Open Access
- Original Paper
M. Moallem, M. J. Vandiver, D. C. Loksa, Q. Li, H. Harati, M. Kara Atas, R. H. Billman, L. Christenson
Identifying Virtual/Augmented Reality Research in K-12 Science Education: A Scoping Study
- Open Access
- Original Paper
Matthew David Botkin, Jesús H. Trespalacios
Applying Generative Artificial Intelligence to Task-based Language Teaching and Learning: A Systematic Review and Meta-analysis
- Open Access
- Original Paper
Yan Li, Rustam Shadiev, Thomas K. F. Chiu
Does Student Presence Influence Instructors’ Teaching Strategies in Video-based Teaching?
- Original Paper
Sinem Çilligöl Karabey, Selçuk Karaman
Intelligent Tutoring Systems in Language Learning: A Systematic Review of Pedagogical Design and Learner Impact
- Original Paper
Nazanin Adhami, Robert L. Moore
Solo or Pair Programming for K-12 Students? Learning Outcomes and In-game Behaviors in a Game-Based Learning Environment
- Original Paper
Hunhui Na, Secil Caskurlu, Curt G. Fulwider, Bung-Woo Jun
Active Collaboration in Gamified Quizzes: What is its Impact on Cognitive, Behavioral and Affective Academic Outcomes?
- Original Paper
Florian Laronze, Alexandra Reynolds, Bernard N’Kaoua
Active Learning in Open Digital Textbooks: Designing for Learner Engagement and Motivation using H5P
- Open Access
- Original Paper
Theresa Huff, Daphne Ching Yu Tseng
Case Study: A Practical Method for Selecting Instructional Technology Based on Needs and Evidence-Based Theories
- Open Access
- Original Paper
Wanju Huang, Marge Wu, Kerrie Douglas
When Using AI in Scientific Research: Start with Human, End with Human
- Brief Communication
Louie Giray