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The Computer Games Journal

The Computer Games Journal 2/2020

Ausgabe 2/2020

Special Edition: Intergenerational: Gaming, Accessibility, Motivation, and Engagement

Inhaltsverzeichnis ( 7 Artikel )

05.03.2020 | Editorial | Ausgabe 2/2020

Defeating the Boss Level … Exploring Inter-and-Multigenerational Gaming Experiences

Hannah R. Marston, Ahmad Azadvar

11.03.2020 | Ausgabe 2/2020 Open Access

Revisiting the Twentieth Century Through the Lens of Generation X and Digital Games: A Scoping Review

Hannah R. Marston, María del Carmen Miranda Duro

02.04.2020 | Ausgabe 2/2020 Open Access

A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges

Martti Havukainen, Teemu H. Laine, Timo Martikainen, Erkki Sutinen

30.04.2020 | Ausgabe 2/2020 Open Access

Social Justice Games: Building an Escape Room on Elder Abuse through Participatory Action Research

Constance Lafontaine, Kim Sawchuk, Scott DeJong

05.03.2020 | Ausgabe 2/2020

Pokémon GO: Gotta Catch ‘Em All... but with My Younger Friends

Madeline M. Marello, Michaela S. Clark, Julie Hicks Patrick

11.03.2020 | Ausgabe 2/2020 Open Access

For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults

Najmeh Khalili-Mahani, Bob De Schutter, Mahsa Mirgholami, Eileen Mary Holowka, Rebecca Goodine, Scott DeJong, Roseleen McGaw, Sue Meyer, Kim Sawchuk

09.03.2020 | Ausgabe 2/2020 Open Access

Aging Agents: Cross Generational Analysis of Behavior and Need Satisfaction Among Players of Tom Clancy’s The Division 2

Ahmad Azadvar, Ebba Dalqvist

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