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The Computer Games Journal

The Computer Games Journal 3-4/2019

Ausgabe 3-4/2019

Inhaltsverzeichnis ( 8 Artikel )

29.05.2019 | Research | Ausgabe 3-4/2019 Open Access

How to Define Games and Why We Need to

Jonne Arjoranta

16.07.2019 | Case study | Ausgabe 3-4/2019

“Whoever is Educated by Anxiety is Educated by Possibility” A Study of Creativity in Game Development

Hrafnhildur Jónasdóttir, Bendik Bygstad

01.08.2019 | Research | Ausgabe 3-4/2019

Intelligent Adjustment of Game Properties at Run Time Using Multi-armed Bandits

Zahra Amiri, Yoones A. Sekhavat

30.10.2019 | Research | Ausgabe 3-4/2019

Toward Greener Gaming: Estimating National Energy Use and Energy Efficiency Potential

Evan Mills, Norman Bourassa, Leo Rainer, Jimmy Mai, Arman Shehabi, Nathaniel Mills

24.09.2019 | Research | Ausgabe 3-4/2019 Open Access

What Empirically Based Research Tells Us About Game Development

Björn Berg Marklund, Henrik Engström, Marcus Hellkvist, Per Backlund

04.10.2019 | Research | Ausgabe 3-4/2019

An Introduction to Spatial Sound Rendering in Virtual Environments and Games

Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei

19.10.2019 | Research | Ausgabe 3-4/2019 Open Access

MAuto: Automatic Mobile Game Testing Tool Using Image-Matching Based Approach

J. Tuovenen, M. Oussalah, P. Kostakos

01.11.2019 | Research | Ausgabe 3-4/2019

Economics of RP–PvP Events in World of Warcraft (via the Example of Argent Dawn Server)

Vladimir Vladimirovich Maltsev

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