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2016 | OriginalPaper | Buchkapitel

The Experimental Method as an Evaluation Tool in Serious Games Research and Development

verfasst von : Nataliya V. Bogacheva

Erschienen in: Entertainment Computing and Serious Games

Verlag: Springer International Publishing

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Abstract

This chapter aims to provide the reader with basic knowledge about the experiment as a general method that can be applied towards serious games research and evaluation. It explains the main terms and rules of the experimental design, as well as points out the main risks and difficulties to avoid. The chapter also explains the differences in possible conclusions between true experiments, quasi-experiments, and correlational studies.

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Metadaten
Titel
The Experimental Method as an Evaluation Tool in Serious Games Research and Development
verfasst von
Nataliya V. Bogacheva
Copyright-Jahr
2016
DOI
https://doi.org/10.1007/978-3-319-46152-6_12