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Erschienen in: Education and Information Technologies 3/2021

06.01.2021

The impact of game-based learning (GBL) on students’ motivation, engagement and academic performance on an Arabic language grammar course in higher education

verfasst von: Mohd. Elmagzoub Eltahir, Najeh Rajeh Alsalhi, Sami Al-Qatawneh, Hatem Ahmad AlQudah, Mazan Jaradat

Erschienen in: Education and Information Technologies | Ausgabe 3/2021

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Abstract

The objective of this study was to evaluate the impact of game-based learning (GBL) on students’ motivation, engagement and academic performance on an Arabic language grammar course at Ajman University. The study was carried out utilizing a case study of quasi-empirical design. The respondents were 107 learners, grouped into two groups: one empiric group (n = 54) that used the game-based classroom response system; and the other a control group (n = 53) which was instructed using non-game-based methods. The game-based online assessment tool Kahoot! was used as a formative assessment method in the lectures, and a questionnaire was designed to measure motivation and engagement. The findings indicated that there were statistical differences in the benefit of the empiric group between the empiric and the control groups between the groups. Empirical group students showed more improved knowledge of the concepts taught on the Arabic language grammar course, and higher motivation than the students taught using the traditional strategy.

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Metadaten
Titel
The impact of game-based learning (GBL) on students’ motivation, engagement and academic performance on an Arabic language grammar course in higher education
verfasst von
Mohd. Elmagzoub Eltahir
Najeh Rajeh Alsalhi
Sami Al-Qatawneh
Hatem Ahmad AlQudah
Mazan Jaradat
Publikationsdatum
06.01.2021
Verlag
Springer US
Erschienen in
Education and Information Technologies / Ausgabe 3/2021
Print ISSN: 1360-2357
Elektronische ISSN: 1573-7608
DOI
https://doi.org/10.1007/s10639-020-10396-w

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