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2014 | OriginalPaper | Buchkapitel

2. The Kathmandu Kids Entertainment Workshops

verfasst von : Yoram I. Chisik, Alissa N. Antle, Brian Birtles, Elena Márquez Segura, Cristina Sylla

Erschienen in: Entertaining the Whole World

Verlag: Springer London

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Abstract

The Kathmandu kids workshops at Advances in Computer Entertainment (ACE) brought together local children and leading entertainment media researchers from around the world in a daylong exploration of how children interact with and think about the latest innovations in computer entertainment and what these innovations or the lack thereof mean to their lives. The result was a mixture of surprise, play, inquiry and reflection. In this chapter, we describe the ideas behind the children workshops concept and the individual workshops themselves, the settings in which the workshops took place and the nature of the participants and the overall experience and outcome of the workshops.

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Fußnoten
1
In Rudrayanee a total of 12 students (8 females and 4 males) between the ages of 10 and 13 (median 13) completed the survey. In Ullens a total of 14 students (10 females and 4 males) between the ages of 13 and 14 (median 13) completed the survey.
 
2
More details on this project can be found at http://​www.​antle.​iat.​sfu.​ca/​TabletGames.
 
Literatur
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Zurück zum Zitat Livingstone, S., & Helsper, E. (2007). Gradations in digital inclusion: Children, young people and the digital divide. New Media & Society, 9(4), 671–696.CrossRef Livingstone, S., & Helsper, E. (2007). Gradations in digital inclusion: Children, young people and the digital divide. New Media & Society, 9(4), 671–696.CrossRef
Zurück zum Zitat Márquez Segura, E., Waern, A., Moen, J., & Johansson, C. (2013a). The design space of body games: Technological, physical, and social design. In Proceedings of the 2013 ACM Annual Conference on Human Factors in Computing Systems (CHI’13), 3365–3374. New York: ACM. Márquez Segura, E., Waern, A., Moen, J., & Johansson, C. (2013a). The design space of body games: Technological, physical, and social design. In Proceedings of the 2013 ACM Annual Conference on Human Factors in Computing Systems (CHI’13), 3365–3374. New York: ACM.
Zurück zum Zitat Márquez Segura, E., Moen, J., Waern, A., & Onco Orduna, A. (2013b). The Oriboos going to Nepal: A story of playful encounters. In Proceedings of the 8th ACM/IEEE International Conference on Human–Robot Interaction (HRI’13), 411–412. Piscataway: IEEE Press. Márquez Segura, E., Moen, J., Waern, A., & Onco Orduna, A. (2013b). The Oriboos going to Nepal: A story of playful encounters. In Proceedings of the 8th ACM/IEEE International Conference on Human–Robot Interaction (HRI’13), 411–412. Piscataway: IEEE Press.
Zurück zum Zitat Sylla, S., Gonçalves, S., Branco, P., & Coutinho, C. (2013). Peter piper picked a peck of pickled peppers: an interface for playful language exploration. In CHI’13 Extended Abstracts on Human Factors in Computing Systems (CHI EA’13), 3127–3130. New York, NY: ACM. Sylla, S., Gonçalves, S., Branco, P., & Coutinho, C. (2013). Peter piper picked a peck of pickled peppers: an interface for playful language exploration. In CHI’13 Extended Abstracts on Human Factors in Computing Systems (CHI EA’13), 3127–3130. New York, NY: ACM.
Zurück zum Zitat Yardi, S., & Bruckman, A. (2012). Income, race, and class: exploring socioeconomic differences in family technology use. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’12), 3041–3050. New York: ACM. Yardi, S., & Bruckman, A. (2012). Income, race, and class: exploring socioeconomic differences in family technology use. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’12), 3041–3050. New York: ACM.
Metadaten
Titel
The Kathmandu Kids Entertainment Workshops
verfasst von
Yoram I. Chisik
Alissa N. Antle
Brian Birtles
Elena Márquez Segura
Cristina Sylla
Copyright-Jahr
2014
Verlag
Springer London
DOI
https://doi.org/10.1007/978-1-4471-6446-3_2

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