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Erschienen in: Theory of Computing Systems 1/2013

01.07.2013

The Price of Anarchy in Network Creation Games Is (Mostly) Constant

verfasst von: Matúš Mihalák, Jan Christoph Schlegel

Erschienen in: Theory of Computing Systems | Ausgabe 1/2013

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Abstract

We study the price of anarchy and the structure of equilibria in network creation games. A network creation game is played by n players {1,2,…,n}, each identified with a vertex of a graph (network), where the strategy of player i, i=1,…,n, is to build some edges adjacent to i. The cost of building an edge is α>0, a fixed parameter of the game. The goal of every player is to minimize its creation cost plus its usage cost. The creation cost of player i is α times the number of built edges. In the SumGame variant, the usage cost of player i is the sum of distances from i to every node of the resulting graph. In the MaxGame variant, the usage cost is the eccentricity of i in the resulting graph of the game. In this paper we improve previously known bounds on the price of anarchy of the game (of both variants) for various ranges of α, and give new insights into the structure of equilibria for various values of α. The two main results of the paper show that for α>273⋅n all equilibria in SumGame are trees and thus the price of anarchy is constant, and that for α>129 all equilibria in MaxGame are trees and the price of anarchy is constant. For SumGame this answers (almost completely) one of the fundamental open problems in the field—is price of anarchy of the network creation game constant for all values of α?—in an affirmative way, up to a tiny range of α.

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Fußnoten
1
Nash equilibrium of the network creation game is a set of players’ strategies, one for each player, such that no player can unilaterally change its strategy (i.e., buy a different set of edges) and improve her/his cost.
 
2
A best response of a player i against given strategies of the other players is a strategy of player i that minimizes the player i’s cost, assuming the other players play the given (fixed) strategies.
 
3
In fact, [6] claims a bound of \({O}(\alpha4^{\sqrt{\lg n}})\) resp. O(( 2)1/3) on the diameter, which does not make sense for very small α. The arguments given in [6] show a bound of \({O}(1+\alpha4^{\sqrt{\lg n}})\) resp. O(1+( 2)1/3) on the diameter.
 
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Metadaten
Titel
The Price of Anarchy in Network Creation Games Is (Mostly) Constant
verfasst von
Matúš Mihalák
Jan Christoph Schlegel
Publikationsdatum
01.07.2013
Verlag
Springer-Verlag
Erschienen in
Theory of Computing Systems / Ausgabe 1/2013
Print ISSN: 1432-4350
Elektronische ISSN: 1433-0490
DOI
https://doi.org/10.1007/s00224-013-9459-y

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