2008 | OriginalPaper | Buchkapitel
The structure of a shader
Erschienen in: Writing mental ray® Shaders
Verlag: Springer Vienna
Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.
Wählen Sie Textabschnitte aus um mit Künstlicher Intelligenz passenden Patente zu finden. powered by
Markieren Sie Textabschnitte, um KI-gestützt weitere passende Inhalte zu finden. powered by (Link öffnet in neuem Fenster)
As we’ll see in the course of this book, shaders in mental ray are used throughout the rendering process and for very different purposes. For most shader types, there is a standard structure for the inputs and outputs that you can rely on when you are writing a new shader. To begin to make sense of that structure, we’ll start with a really simple idea for a shader and expand what it can do until we arrive at one of the basic structures for shaders in mental ray.