Skip to main content
Erschienen in: Cluster Computing 1/2019

22.02.2018

The study on the application of virtual reality in adapted physical education

verfasst von: Sunyoung Kang, Seungae Kang

Erschienen in: Cluster Computing | Sonderheft 1/2019

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

With the interest in ICT technology and the efforts of technology development, future ICT technologies such as virtual reality (VR) technology are rapidly developing. Virtual reality technology enables to acquire of specific technologies in a virtual space similar to reality, and can be repeated as many times as necessary. So it is effective to apply it to the disabled as exercise contents for sports experience and rehabilitation. Effective VR sports for the disabled should be applied differently according to the type and severity of disability rather than applying the latest technology unconditionally. And If VR technology is combined with artificial intelligence (AI) in the future, new changes will be made in the field of physical education for the disabled as well as non-disabled sports, furthermore it will help to improve the sports skill of the elite athletes with disabilities.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Korea Disabled people’s Development Institute (KoDDI): 2016 Statistical yearbook of Korea disabled people (2016) Korea Disabled people’s Development Institute (KoDDI): 2016 Statistical yearbook of Korea disabled people (2016)
2.
Zurück zum Zitat Lim, J.H.: Analysis of game contents based virtual reality for students with disabilities. Korean Soc. Comput. Game 30(2), 61–68 (2017) Lim, J.H.: Analysis of game contents based virtual reality for students with disabilities. Korean Soc. Comput. Game 30(2), 61–68 (2017)
3.
Zurück zum Zitat Korea Internet & Security Agency (KISA): Power review. KISA Report (2015) Korea Internet & Security Agency (KISA): Power review. KISA Report (2015)
5.
Zurück zum Zitat Kang, Y.S., Lee, G.Y.: The effect of a virtual reality based exercise program utilizing video game on health-related physical activity and physical activity level in adults with developmental disability. Korean Soc. Adapt. Phys. Act. Exerc. 23(4), 15–29 (2015) Kang, Y.S., Lee, G.Y.: The effect of a virtual reality based exercise program utilizing video game on health-related physical activity and physical activity level in adults with developmental disability. Korean Soc. Adapt. Phys. Act. Exerc. 23(4), 15–29 (2015)
6.
Zurück zum Zitat Kwon, J.M., Park, E.H., Lim, J.H., Lee, Y.Z.: Proposal for mobile application and game for person with autism. Korean Soc. Comput. Game 25(1), 31–42 (2012) Kwon, J.M., Park, E.H., Lim, J.H., Lee, Y.Z.: Proposal for mobile application and game for person with autism. Korean Soc. Comput. Game 25(1), 31–42 (2012)
7.
Zurück zum Zitat Jeffs, T.L.: Virtual reality and special needs, themes in science and technology education special issue. Klidarithnos Computer Books, Athens (2010) Jeffs, T.L.: Virtual reality and special needs, themes in science and technology education special issue. Klidarithnos Computer Books, Athens (2010)
8.
Zurück zum Zitat Yang, Y., Lee, S.H., Suh, M.K.: Review of research trends on virtual reality-based intervention for students with autism spectrum disorders and intervention characteristics. Korea Contents Soc. 17(2), 535–623 (2017) Yang, Y., Lee, S.H., Suh, M.K.: Review of research trends on virtual reality-based intervention for students with autism spectrum disorders and intervention characteristics. Korea Contents Soc. 17(2), 535–623 (2017)
9.
Zurück zum Zitat Park, S.J., Park, S.H.: Virtual reality rehabilitation treatment effect “beyond the expectations”. Med. Obs. (2016) Park, S.J., Park, S.H.: Virtual reality rehabilitation treatment effect “beyond the expectations”. Med. Obs. (2016)
10.
Zurück zum Zitat Kim, S.I., Ahn, J.H., Yoo, B.E., Lee, S.Y., Choi, M.J.: Technical impact assessment report—virtual and augmented reality technologies. Ministry of Science and ICT (2017) Kim, S.I., Ahn, J.H., Yoo, B.E., Lee, S.Y., Choi, M.J.: Technical impact assessment report—virtual and augmented reality technologies. Ministry of Science and ICT (2017)
11.
Zurück zum Zitat Park, S.W.: Motor learning by novel therapeutic approaches: virtual reality and robotics. Brain Neurorehabil. 3(2), 77–85 (2010)MathSciNetCrossRef Park, S.W.: Motor learning by novel therapeutic approaches: virtual reality and robotics. Brain Neurorehabil. 3(2), 77–85 (2010)MathSciNetCrossRef
12.
Zurück zum Zitat Lee, C.U., Kim, D.J., Park, Y.J., Cho, K.H., Chae, S.H., Park, J.W., Lee, H.M., Joo, A.: A study on optimization of biological therapy and counseling based on internet behavioral expression pattern, addiction type, and coexisting disease. The Catholic University of Korea- Health Promotion Support Group (2009) Lee, C.U., Kim, D.J., Park, Y.J., Cho, K.H., Chae, S.H., Park, J.W., Lee, H.M., Joo, A.: A study on optimization of biological therapy and counseling based on internet behavioral expression pattern, addiction type, and coexisting disease. The Catholic University of Korea- Health Promotion Support Group (2009)
13.
Zurück zum Zitat Lee, U.B., Koo, K.M.: An analysis of key concerns of special school teachers for PE class. Korean J. Phys. Educ. 56(1), 771–780 (2017)CrossRef Lee, U.B., Koo, K.M.: An analysis of key concerns of special school teachers for PE class. Korean J. Phys. Educ. 56(1), 771–780 (2017)CrossRef
14.
Zurück zum Zitat Kwon, J.M., Cho, K.S.: Review of research on digital games for special education purpose. Korean Soc. Spec. Educ. 44(3), 59–83 (2009) Kwon, J.M., Cho, K.S.: Review of research on digital games for special education purpose. Korean Soc. Spec. Educ. 44(3), 59–83 (2009)
15.
Zurück zum Zitat Cho, W.R., Park, E.H.: The effects of virtual reality based game using Wii on boccia throwing of students with physical disabilities. Korean Council Phys. Mult. Health Disabil. 56(1), 121–140 (2013)CrossRef Cho, W.R., Park, E.H.: The effects of virtual reality based game using Wii on boccia throwing of students with physical disabilities. Korean Council Phys. Mult. Health Disabil. 56(1), 121–140 (2013)CrossRef
16.
Zurück zum Zitat Cho, M.S., OT, M.A.: Influence of virtual reality games on eye-hand coordination in children with developmental disordered. J. Korean Soc. Commun. Based Occup. Ther. 5(1), 63–69 (2015)CrossRef Cho, M.S., OT, M.A.: Influence of virtual reality games on eye-hand coordination in children with developmental disordered. J. Korean Soc. Commun. Based Occup. Ther. 5(1), 63–69 (2015)CrossRef
17.
Zurück zum Zitat Lee, I.S.: Proposal on the direction for effective utilization of mobile augmented reality in smart learning. Korea Des. Forum 40, 195–208 (2013) Lee, I.S.: Proposal on the direction for effective utilization of mobile augmented reality in smart learning. Korea Des. Forum 40, 195–208 (2013)
18.
Zurück zum Zitat Burdea, G.C.: Virtual rehabilitationbenefits and challenges. Methods Inf. Med. 42(5), 519–523 (2003)CrossRef Burdea, G.C.: Virtual rehabilitationbenefits and challenges. Methods Inf. Med. 42(5), 519–523 (2003)CrossRef
19.
Zurück zum Zitat Lee, H.S., Kim, S.H.: Proposal of effective usage directions of augmented reality in APA. Korean J. Adapt. Phys. Act. 24(3), 55–65 (2016) Lee, H.S., Kim, S.H.: Proposal of effective usage directions of augmented reality in APA. Korean J. Adapt. Phys. Act. 24(3), 55–65 (2016)
20.
Zurück zum Zitat You, K.S.: Smart-learning technology based on mixed reality. Korea Inf. Technol. Soc. 9(3), 63–73 (2011) You, K.S.: Smart-learning technology based on mixed reality. Korea Inf. Technol. Soc. 9(3), 63–73 (2011)
21.
Zurück zum Zitat Yonhap News, Established “virtual reality sports room” with disabled school. Newspaper articles (2017) Yonhap News, Established “virtual reality sports room” with disabled school. Newspaper articles (2017)
22.
Zurück zum Zitat Ministry of Culture, Sports and Tourism, Physical education with virtual reality sports room. Press release (2017) Ministry of Culture, Sports and Tourism, Physical education with virtual reality sports room. Press release (2017)
Metadaten
Titel
The study on the application of virtual reality in adapted physical education
verfasst von
Sunyoung Kang
Seungae Kang
Publikationsdatum
22.02.2018
Verlag
Springer US
Erschienen in
Cluster Computing / Ausgabe Sonderheft 1/2019
Print ISSN: 1386-7857
Elektronische ISSN: 1573-7543
DOI
https://doi.org/10.1007/s10586-018-2254-4

Weitere Artikel der Sonderheft 1/2019

Cluster Computing 1/2019 Zur Ausgabe