Skip to main content
Erschienen in:
Buchtitelbild

2015 | OriginalPaper | Buchkapitel

Touchscreen Poetry: Analyzing Gestural Digital Poems

verfasst von : Gabriele Ferri

Erschienen in: Interactive Storytelling

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Interactive Poetry is a lively genre within E-Lit and interactive digital narrative that was made more accessible by the diffusion of tablets with “multitouch” screens allowing relatively complex gestural UIs on consumer-level hardware. This paper leverages pragmatist aesthetics to critically interrogate three exemplar pieces (Strange Rain, What They Speak When They Speak to Me? and Vniverse) that produce poetic effects by inviting gestural interactions. In conclusion, two critical concepts (“isomorphism” and “heteromorphism”) are demonstrated for future design and research.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, T.I. (eds.): Interactive Digital Narrative: History, Theory and Practice. Routledge, New York (2015) Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, T.I. (eds.): Interactive Digital Narrative: History, Theory and Practice. Routledge, New York (2015)
2.
Zurück zum Zitat Kac, E.: Media Poetry: An International Anthology. Intellect Books, Bristol (2007) Kac, E.: Media Poetry: An International Anthology. Intellect Books, Bristol (2007)
3.
Zurück zum Zitat Jakobson, R.: What is poetry? Lang. Lit. 368–378 (1976) Jakobson, R.: What is poetry? Lang. Lit. 368–378 (1976)
4.
Zurück zum Zitat Murray, J.H.: Hamlet on the Holodeck: the Future of Narrative in Cyberspace. Free Press, New York (1997) Murray, J.H.: Hamlet on the Holodeck: the Future of Narrative in Cyberspace. Free Press, New York (1997)
6.
Zurück zum Zitat Grigar, D.: The Present [Future] of electronic literature. In: Adams, R., Gibson, S., Arisona, S.M. (eds.) DAW/IF 2006/2007. CCIS, vol. 7, pp. 127–142. Springer, Heidelberg (2013)CrossRef Grigar, D.: The Present [Future] of electronic literature. In: Adams, R., Gibson, S., Arisona, S.M. (eds.) DAW/IF 2006/2007. CCIS, vol. 7, pp. 127–142. Springer, Heidelberg (2013)CrossRef
7.
Zurück zum Zitat Ryan, M.-L.: Narrative across Media: The Languages of Storytelling. University of Nebraska Press, Lincoln (2004) Ryan, M.-L.: Narrative across Media: The Languages of Storytelling. University of Nebraska Press, Lincoln (2004)
8.
Zurück zum Zitat Borràs, L., Memmott, T., Raley, R., Stefans, B. (eds.) Electronic Literature Collection 2. Electronic Literature Organization (2011) Borràs, L., Memmott, T., Raley, R., Stefans, B. (eds.) Electronic Literature Collection 2. Electronic Literature Organization (2011)
9.
Zurück zum Zitat Hayles, K., Montfort, N., Rettberg, S., Strickland, S. (eds.) Electronic Literature Collection 1. Electronic Literature Organization (2006) Hayles, K., Montfort, N., Rettberg, S., Strickland, S. (eds.) Electronic Literature Collection 1. Electronic Literature Organization (2006)
10.
Zurück zum Zitat Fritsch, J., Pold, S.B., Vestergaard, L.S., Lucas, M.: Ink: designing for performative literary interactions. Pers. Ubiquitous Comput. 18, 1551–1565 (2014)CrossRef Fritsch, J., Pold, S.B., Vestergaard, L.S., Lucas, M.: Ink: designing for performative literary interactions. Pers. Ubiquitous Comput. 18, 1551–1565 (2014)CrossRef
13.
Zurück zum Zitat Arawjo, I.A., Mitchell, C., Camlot, J.: PoetryLab: a close listening game for iOS. In: Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, pp. 311–314. ACM, New York (2014) Arawjo, I.A., Mitchell, C., Camlot, J.: PoetryLab: a close listening game for iOS. In: Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, pp. 311–314. ACM, New York (2014)
14.
Zurück zum Zitat Helgason, I.: Beat haiku: interactive poetry application. In: Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, pp. 777–778. ACM, New York (2012) Helgason, I.: Beat haiku: interactive poetry application. In: Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, pp. 777–778. ACM, New York (2012)
15.
Zurück zum Zitat Merhi, Y.: Super atari poetry. In: Proceedings of the 16th ACM International Conference on Multimedia, pp. 1137–1138. ACM, New York (2008) Merhi, Y.: Super atari poetry. In: Proceedings of the 16th ACM International Conference on Multimedia, pp. 1137–1138. ACM, New York (2008)
16.
Zurück zum Zitat Sezen, D.: Narrative explorations in videogame poetry. In: Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, T.I. (eds.) Interactive Digital Narrative: History, Theory and Practice. Routledge, New York (2015) Sezen, D.: Narrative explorations in videogame poetry. In: Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, T.I. (eds.) Interactive Digital Narrative: History, Theory and Practice. Routledge, New York (2015)
17.
Zurück zum Zitat Ishii, H., Ullmer, B.: Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, pp. 234–241. ACM, New York (1997) Ishii, H., Ullmer, B.: Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, pp. 234–241. ACM, New York (1997)
19.
Zurück zum Zitat Saffer, D.: Designing Gestural Interfaces: Touchscreens and Interactive Devices. O’Reilly Media, Beijing; Cambridge (2008) Saffer, D.: Designing Gestural Interfaces: Touchscreens and Interactive Devices. O’Reilly Media, Beijing; Cambridge (2008)
20.
Zurück zum Zitat Tanenbaum, J., Tanenbaum, K.: The reading glove: a non-linear adaptive tangible narrative. In: Si, M., Thue, D., André, E., Lester, J., Tanenbaum, J., Zammitto, V. (eds.) ICIDS 2011. LNCS, vol. 7069, pp. 346–349. Springer, Heidelberg (2011)CrossRef Tanenbaum, J., Tanenbaum, K.: The reading glove: a non-linear adaptive tangible narrative. In: Si, M., Thue, D., André, E., Lester, J., Tanenbaum, J., Zammitto, V. (eds.) ICIDS 2011. LNCS, vol. 7069, pp. 346–349. Springer, Heidelberg (2011)CrossRef
21.
Zurück zum Zitat Chow, K.K.N., Harrell, D.F.: Enduring interaction: an approach to analysis and design of animated gestural interfaces in creative computing systems. In: Proceedings of the 8th ACM Conference on Creativity and Cognition, pp. 95–104. ACM, New York (2011) Chow, K.K.N., Harrell, D.F.: Enduring interaction: an approach to analysis and design of animated gestural interfaces in creative computing systems. In: Proceedings of the 8th ACM Conference on Creativity and Cognition, pp. 95–104. ACM, New York (2011)
22.
Zurück zum Zitat Arellano, D., Helzle, V.: The muses of poetry. In: CHI 2014 Extended Abstracts on Human Factors in Computing Systems, pp. 383–386. ACM, New York (2014) Arellano, D., Helzle, V.: The muses of poetry. In: CHI 2014 Extended Abstracts on Human Factors in Computing Systems, pp. 383–386. ACM, New York (2014)
26.
Zurück zum Zitat Strickland, S.: V : WaveTercets/Losing L’una. SpringGun Press, Denver (2014) Strickland, S.: V : WaveTercets/Losing L’una. SpringGun Press, Denver (2014)
28.
Zurück zum Zitat Greimas, A.J., Courtés, J.: Sémiotique: dictionnaire raisonné de la théorie du langage. Hachette, Paris (1979) Greimas, A.J., Courtés, J.: Sémiotique: dictionnaire raisonné de la théorie du langage. Hachette, Paris (1979)
29.
Zurück zum Zitat Budniakiewicz, T.: Fundamentals of Story Logic: Introduction to Greimassian Semiotics. John Benjamins Publishing, Amsterdam (1992)CrossRef Budniakiewicz, T.: Fundamentals of Story Logic: Introduction to Greimassian Semiotics. John Benjamins Publishing, Amsterdam (1992)CrossRef
30.
Zurück zum Zitat Bertrand, D.: Précis de sémiotique littéraire. Nathan Université, Paris (2000) Bertrand, D.: Précis de sémiotique littéraire. Nathan Université, Paris (2000)
31.
Zurück zum Zitat Dewey, J.: Art as Experience. Perigee Books, New York (1934) Dewey, J.: Art as Experience. Perigee Books, New York (1934)
32.
Zurück zum Zitat Wright, P., Wallace, J., McCarthy, J.: Aesthetics and experience-centered design. ACM Trans. Comput. Hum. Interact. 15, 18:1–18:21 (2008)CrossRef Wright, P., Wallace, J., McCarthy, J.: Aesthetics and experience-centered design. ACM Trans. Comput. Hum. Interact. 15, 18:1–18:21 (2008)CrossRef
33.
Zurück zum Zitat McCarthy, J., Wright, P.: Technology as Experience. MIT Press, Cambridge (2004) McCarthy, J., Wright, P.: Technology as Experience. MIT Press, Cambridge (2004)
34.
Zurück zum Zitat Boehner, K., Sengers, P., Warner, S.: Interfaces with the ineffable: meeting aesthetic experience on its own terms. ACM Trans. Comput. Hum. Interact. 15, 12:1–12:29 (2008)CrossRef Boehner, K., Sengers, P., Warner, S.: Interfaces with the ineffable: meeting aesthetic experience on its own terms. ACM Trans. Comput. Hum. Interact. 15, 12:1–12:29 (2008)CrossRef
35.
Zurück zum Zitat Karhulahti, V.-M.: Fiction puzzle: storiable challenge in pragmatist videogame aesthetics. Philos. Technol. 27, 201–220 (2014)CrossRef Karhulahti, V.-M.: Fiction puzzle: storiable challenge in pragmatist videogame aesthetics. Philos. Technol. 27, 201–220 (2014)CrossRef
36.
Zurück zum Zitat Ferri, G.: Narrative structures in IDN authoring and analysis. In: Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, T.I. (eds.) Interactive Digital Narrative: History, Theory and Practice. Routledge, New York (2015) Ferri, G.: Narrative structures in IDN authoring and analysis. In: Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, T.I. (eds.) Interactive Digital Narrative: History, Theory and Practice. Routledge, New York (2015)
Metadaten
Titel
Touchscreen Poetry: Analyzing Gestural Digital Poems
verfasst von
Gabriele Ferri
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-27036-4_1