Skip to main content

2000 | OriginalPaper | Buchkapitel

Towards Immersive Modeling — Challenges and Recommendations: A Workshop Analyzing the Needs of Designers

verfasst von : Joachim Deisinger, Roland Blach, Gerold Wesche, Ralf Breining, Andreas Simon

Erschienen in: Virtual Environments 2000

Verlag: Springer Vienna

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Among the many applications now available in virtual environments (VEs), a modeling application to generate geometry is gaining in relevance. Immersive modeling in VE involves generating drafts and manipulating geometry within an immersive environment such as a CAVE, a Responsive Workbench or other immersive projection technologies. It is a field which will supply product design with new perspectives. This paper describes a workshop in which thirty-six design professionals, active in various branches of product design, tested three different types of prototype modelers. The analysis of their experience will help to improve such modeling applications and to further develop immersive modeling in general.

Metadaten
Titel
Towards Immersive Modeling — Challenges and Recommendations: A Workshop Analyzing the Needs of Designers
verfasst von
Joachim Deisinger
Roland Blach
Gerold Wesche
Ralf Breining
Andreas Simon
Copyright-Jahr
2000
Verlag
Springer Vienna
DOI
https://doi.org/10.1007/978-3-7091-6785-4_16

Neuer Inhalt