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Über dieses Buch

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Inhaltsverzeichnis

Frontmatter

Digital Media and Digital Content Management (Papers from DMDCM 2010)

2011 | OriginalPaper | Buchkapitel

Prediction and Visualization for Urban Heat Island Simulation

Bin Shao, Mingmin Zhang, Qingfeng Mi, Nan Xiang

2011 | OriginalPaper | Buchkapitel

Architecture Design and Avatar Customization of On-Line Expo

Zheng Li, Nan Xiang, Ruiying Jiang, Cailiang Shen

2011 | OriginalPaper | Buchkapitel

3D Face Texture Stitching Based on Differential Coordinates

Yun Ge, Baocai Yin, Yanfeng sun, Hengliang Tang

2011 | OriginalPaper | Buchkapitel

Physically-Based Tree Animation and Leaf Deformation Using CUDA in Real-Time

Meng Yang, Meng-cheng Huang, En-hua Wu

2011 | OriginalPaper | Buchkapitel

Simulation of Implosion and Transportation of Ore in Digital Mine

Xixi Huang, Dongyong Yan, Fuli Wu, Nan Xiang, Mingmin Zhang

2011 | OriginalPaper | Buchkapitel

An Automatic and Robust Chessboard Corner Extraction

Xifan Shi, Ning Hong, Tiefeng Cai

2011 | OriginalPaper | Buchkapitel

An Adaptive Gradient Enhanced Texture Based Tracking Algorithm for Video Monitoring Applications

Huibin Wang, Xuewen Wu, Rong Hong

Computer Animation and Social Agents (Papers from CASA 2011)

2011 | OriginalPaper | Buchkapitel

A Novel Method for Large Crowd Flow

Xiaoxi He, Leiting Chen, Qingxin Zhu

2011 | OriginalPaper | Buchkapitel

Evoking Panic in Crowd Simulation

Tianlu Mao, Qing Ye, Hao Jiang, Shihong Xia, Zhaoqi Wang

2011 | OriginalPaper | Buchkapitel

A Behavior Model Based On Information Transmission for Crowd Simulation

Ting Dong, Yan Liu, Lin Bian

2011 | OriginalPaper | Buchkapitel

Pattern Based Motion for Crowd Simulation

Nan Hu, Michael Lees, Suiping Zhou, Vaisagh Viswanathan T.

2011 | OriginalPaper | Buchkapitel

Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulums

Ahmad Abdul Karim, Thibaut Gaudin, Alexandre Meyer, Axel Buendia, Saida Bouakaz

2011 | OriginalPaper | Buchkapitel

Movement Classes from Human Motion Data

Kang Hoon Lee, Jong Pil Park, Jehee Lee

2011 | OriginalPaper | Buchkapitel

Front View vs. Side View of Facial and Postural Expressions of Emotions in a Virtual Character

Matthieu Courgeon, Céline Clavel, Ning Tan, Jean-Claude Martin

2011 | OriginalPaper | Buchkapitel

Evaluating Emotional Content of Acted and Algorithmically Modified Motions

Klaus Lehtonen, Tapio Takala

2011 | OriginalPaper | Buchkapitel

An Emotion Model for Virtual Agents with Evolvable Motivation

Zhen Liu, Yuan Hong, Qiong Liu, Yan Jie Chai

2011 | OriginalPaper | Buchkapitel

Sketch-Based Skeleton-Driven 2D Animation and Motion Capture

Junjun Pan, Jian J. Zhang

2011 | OriginalPaper | Buchkapitel

A Multi-layer Model for Face Aging Simulation

Yixiong Liang, Ying Xu, Lingbo Liu, Shenghui Liao, Beiji Zou

2011 | OriginalPaper | Buchkapitel

Particle-Based Fracture Simulation on the GPU

Jiangfan Ning, Huaxun Xu, Liang Zeng, Sikun Li

2011 | OriginalPaper | Buchkapitel

Mining Subsidence Prediction Based on 3D Stratigraphic Model and Visualization

Ruisheng Jia, Yanjun Peng, Hongmei Sun

2011 | OriginalPaper | Buchkapitel

Detail-Preserving Rendering of Free Surface Fluid with Lattice Boltzmann

Changbo Wang, Qiang Zhang, Zhuopeng Zhang, Peng Yang, Zhengdong Xia

2011 | OriginalPaper | Buchkapitel

A Human Action Recognition Algorithm Based on Semi-supervised Kmeans Clustering

Hejin Yuan, Cuiru Wang

2011 | OriginalPaper | Buchkapitel

A New Region Growing Algorithm for Triangular Mesh Recovery from Scattered 3D Points

Chengjiang Long, Jianhui Zhao, Ravindra S. Goonetilleke, Shuping Xiong, Yihua Ding, Zhiyong Yuan, Yuanyuan Zhang

2011 | OriginalPaper | Buchkapitel

Detecting Moving Targets from Traffic Video Based on the Dynamic Background Model

Bin Shao, Yunliang Jiang, Qing Shen

2011 | OriginalPaper | Buchkapitel

Real-Time Implementation for Weighted-Least-Squares-Based Edge-Preserving Decomposition and Its Applications

Qingfeng Li, Hanli Zhao

Backmatter

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