Skip to main content

2019 | OriginalPaper | Buchkapitel

Transferring Object Layouts from Virtual to Physical Rooms: Towards Adapting a Virtual Scene to a Physical Scene for VR

verfasst von : Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu, Fu-lai Chung, Hong Va Leong

Erschienen in: Advances in Computer Graphics

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

One crucial problem in VR is to establish a good correspondence between the virtual and physical scenes, while respecting the key structure and layout of the two spaces. A VR scene may well allow a user to move towards a certain direction, but in reality, a wall could block his/her path. The reason is that the virtual scene is often designed by designers for a large user population, being unable to consider individual physical constraints. Recent works involve redirected walking or additional VR hardware. We propose an alternative solution by adapting the virtual scene to the physical scene. The goal is to preserve the layout of the original design while allowing the virtual scene to be fully walkable. To move towards that goal, this paper proposes an object layout transfer mechanism to transfer an object layout from a virtual room to a physical room. A VR application can automatically transfer a designer’s virtual scene to fit any household room. Our solution involves key object layout features extraction and a multi-stage algorithm to shuffle the objects in the physical space. A user study is conducted to demonstrate that the proposed model is able to synthesize transferred layouts that appear to be created by a human designer.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Ohyama, S.: Automatic responses during motion sickness induced by virtual reality. Auris Nasus Int. J. ORL&HNS 34(3), 303–306 (2007)CrossRef Ohyama, S.: Automatic responses during motion sickness induced by virtual reality. Auris Nasus Int. J. ORL&HNS 34(3), 303–306 (2007)CrossRef
2.
Zurück zum Zitat Kennedy, R.S., Drexler, J., Kennedy, R.C.: Research in visually induced motion sickness. Appl. Ergon. 41(4), 494–503 (2010)CrossRef Kennedy, R.S., Drexler, J., Kennedy, R.C.: Research in visually induced motion sickness. Appl. Ergon. 41(4), 494–503 (2010)CrossRef
3.
Zurück zum Zitat Sun, Q., et al.: Towards virtual reality infinite walking: dynamic saccadic redirection. ACM Trans. Graph. 37(4), 67 (2018)CrossRef Sun, Q., et al.: Towards virtual reality infinite walking: dynamic saccadic redirection. ACM Trans. Graph. 37(4), 67 (2018)CrossRef
4.
Zurück zum Zitat Dong, Z.-C., Fu, X.-M., Zhang, C., Wu, K., Liu, L.: Smooth assembled mappings for large-scale real walking. ACM Trans. Graph. 36(6), 211 (2017)CrossRef Dong, Z.-C., Fu, X.-M., Zhang, C., Wu, K., Liu, L.: Smooth assembled mappings for large-scale real walking. ACM Trans. Graph. 36(6), 211 (2017)CrossRef
5.
Zurück zum Zitat Azmandian, M., Grechkin, T., Suma, E.: An evaluation of strategies for two-user redirected walking in shared physical spaces. In: IEEE Virtual Reality, Los Angeles (2017) Azmandian, M., Grechkin, T., Suma, E.: An evaluation of strategies for two-user redirected walking in shared physical spaces. In: IEEE Virtual Reality, Los Angeles (2017)
6.
Zurück zum Zitat Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: AAAI Workshop on Challenges in Game AI (2004) Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: AAAI Workshop on Challenges in Game AI (2004)
7.
Zurück zum Zitat Simeone, A.L., Velloso, E., Gellersen, H.: Substitutional reality: using the physical environment to design virtual reality experiences. In: ACM Conference on Human Factors in Computing Systems, Seoul (2015) Simeone, A.L., Velloso, E., Gellersen, H.: Substitutional reality: using the physical environment to design virtual reality experiences. In: ACM Conference on Human Factors in Computing Systems, Seoul (2015)
8.
Zurück zum Zitat Avila, L., Bailey, M.: Virtual reality for the masses. IEEE Comput. Graph. Appl. 34(5), 103–104 (2014)CrossRef Avila, L., Bailey, M.: Virtual reality for the masses. IEEE Comput. Graph. Appl. 34(5), 103–104 (2014)CrossRef
9.
Zurück zum Zitat Steinicke, R., Bruder, G., Jerald, J., Frenz, H., Lappe, M.: Estimation of detection thresholds for redirected walking techniques. IEEE Trans. Vis. Comput. Graph. 16(1), 17–27 (2010)CrossRef Steinicke, R., Bruder, G., Jerald, J., Frenz, H., Lappe, M.: Estimation of detection thresholds for redirected walking techniques. IEEE Trans. Vis. Comput. Graph. 16(1), 17–27 (2010)CrossRef
10.
Zurück zum Zitat Burr, D.C., Morrone, M.C., Ross, J.: Selective suppression of the magnocellular visual pathway during saccadic eye movements. Nature 371(6497), 511–513 (1994)CrossRef Burr, D.C., Morrone, M.C., Ross, J.: Selective suppression of the magnocellular visual pathway during saccadic eye movements. Nature 371(6497), 511–513 (1994)CrossRef
11.
Zurück zum Zitat Xu, K., Stewart, J., Fiume, E.: Constraint-based automatic placement for scene composition. In: Graphics Interface, Calgary (2002) Xu, K., Stewart, J., Fiume, E.: Constraint-based automatic placement for scene composition. In: Graphics Interface, Calgary (2002)
12.
Zurück zum Zitat Merrell, P., Schkufza, E., Li, Z., Agrawala, M., Koltun, V.: Interactive furniture layout using interior design guidelines. In: SIGGRAPH, Vancouver (2011) Merrell, P., Schkufza, E., Li, Z., Agrawala, M., Koltun, V.: Interactive furniture layout using interior design guidelines. In: SIGGRAPH, Vancouver (2011)
13.
Zurück zum Zitat Wang, K., Savva, M., Chang, A.X., Ritchie, D.: Deep convolutional priors for indoor scene synthesis. ACM Trans. Graph. 37(4), 70 (2018) Wang, K., Savva, M., Chang, A.X., Ritchie, D.: Deep convolutional priors for indoor scene synthesis. ACM Trans. Graph. 37(4), 70 (2018)
14.
Zurück zum Zitat Hettiarachchi, A., Wigdor, D.: Annexing reality: enabling opportunistic use of everyday objects as tangible proxies in augmented reality. In: ACM Conference on Human Factors in Computing Systems, San Jose (2016) Hettiarachchi, A., Wigdor, D.: Annexing reality: enabling opportunistic use of everyday objects as tangible proxies in augmented reality. In: ACM Conference on Human Factors in Computing Systems, San Jose (2016)
15.
Zurück zum Zitat Cheng, K.-Y., Liang, R.-H., Chen, B.-Y., Liang, R.-H., Kuo, S.-Y.: iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers. In: ACM Conference on Human Factors in Computing Systems, Atlanta (2010) Cheng, K.-Y., Liang, R.-H., Chen, B.-Y., Liang, R.-H., Kuo, S.-Y.: iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers. In: ACM Conference on Human Factors in Computing Systems, Atlanta (2010)
16.
Zurück zum Zitat Corsten, C., Avellino, I., Mollers, M., Borchers, J.: Instant user interfaces: repurposing everyday objects as input devices. In: ACM International Conference on Interactive Tabletops and Surfaces, St. Andrews (2013) Corsten, C., Avellino, I., Mollers, M., Borchers, J.: Instant user interfaces: repurposing everyday objects as input devices. In: ACM International Conference on Interactive Tabletops and Surfaces, St. Andrews (2013)
Metadaten
Titel
Transferring Object Layouts from Virtual to Physical Rooms: Towards Adapting a Virtual Scene to a Physical Scene for VR
verfasst von
Zackary P. T. Sin
Peter H. F. Ng
Simon C. K. Shiu
Fu-lai Chung
Hong Va Leong
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-030-22514-8_21