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2018 | OriginalPaper | Buchkapitel

Tricksters, Games and Transformation

verfasst von : Maggie Buxton

Erschienen in: Playful Disruption of Digital Media

Verlag: Springer Singapore

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Abstract

This chapter weaves together trickster figures, emerging game formats and transformative learning theories, and explores relationships between these discourses and experiences. Tricksters are argued to have new twenty-first century Western relevance. Augmented Reality and Alternate Reality Games are described as trickster tools. A potential relationship between these tools and transformative learning is outlined.

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Fußnoten
1
Some aspects of this article were published already as part of the authors Ph.D. thesis noted in reference list
 
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Metadaten
Titel
Tricksters, Games and Transformation
verfasst von
Maggie Buxton
Copyright-Jahr
2018
Verlag
Springer Singapore
DOI
https://doi.org/10.1007/978-981-10-1891-6_14