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Universal Access in the Information Society

Ausgabe 2/2021

Special Section: Computing Technologies for Wellness

Inhalt (15 Artikel)

Editorial

Computing technologies for wellness

Cristina Manresa-Yee, Ramon Mas

Long Paper

An exploratory study of web adaptation techniques for people with low vision

Lourdes Moreno, Xabier Valencia, J. Eduardo Pérez, Myriam Arrue

Long Paper

Toward emotional interactive videogames for children with autism spectrum disorder

Sandra Baldassarri, Liliana Passerino, Silvia Ramis, Inma Riquelme, Francisco J. Perales

Long Paper

APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairments

Victor M. Peñeñory, Cesar A. Collazos, Álvaro F. Bacca, Cristina Manresa-Yee, Sandra P. Cano, Habib M. Fadoun

Review Paper

End-user adaptable technologies for rehabilitation: a systematic literature review

Jessica M. Palomares-Pecho, Greis Francy M. Silva-Calpa, Alberto B. Raposo

Long Paper

Hand dexterity assessment based on mouse pointer trajectory measurements in children with learning disabilities

Nikolaos Papatheodorou, Georgios Kouroupetroglou, Alexandros Pino, Panagiotis-Alexios Giannopoulos, Gerasimos Makris, Charalambos Papageorgiou

Long Paper

Tactile identification of embossed lines and square areas in diverse dot heights by blind individuals

Aineias Martos, Georgios Kouroupetroglou, Vassilios Argyropoulos, Konstantinos Papadopoulos

Long Paper

TV as an experience conveyer for better acceptance of ICT services by older adults

Alessandro Andreadis, Riccardo Zambon, Oronzo Parlangeli

Long Paper

Integration of eye tracking and lip motion for hands-free computer access

Ing-Shiou Hwang, Yi-Ying Tsai, Bo-Han Zeng, Chien-Ming Lin, Huei-Sheng Shiue, Gwo-Ching Chang

Communication

The Metis project—education for health: a project report

Paulo Santos, Ana Correia Oliveira, Daniel Beirão, Carlos Franclim, Marta Magalhães, Luciana Couto, Luísa Sá, Alberto Hespanhol