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2015 | OriginalPaper | Buchkapitel

Urban Games and Storification

The “Being Grunberg” Case Study

verfasst von : Paul Schmidt, Frank Nack

Erschienen in: Interactive Storytelling

Verlag: Springer International Publishing

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Abstract

As it is the player who expands the urban game spatially, temporally, and socially, we hypothesize that it is also the player who can establish an expanded story space and provide the urban game with a narrative that suits its limitless nature and, simultaneously, the player’s story needs and expectations. We developed and tested an urban game, Being Grunberg, to investigate the relation between interaction, storytelling, and story forming in real world environments. We outline the game design, describe the actual game play, and provide an analysis of the game. The major finding is that urban games facilitate and stimulate storification, but the design of the player role has a significant influence on this process, both during play as well as in post-play reflection.

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Metadaten
Titel
Urban Games and Storification
verfasst von
Paul Schmidt
Frank Nack
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-27036-4_27