2012 | OriginalPaper | Buchkapitel
Use of Augmented Reality in Serious Game for Training Medical Personnel
verfasst von : Arun Kumar Karthikeyan, Praveen Kumar Mani, Suresh Kumar Balasubramaniyan, Praveen Jelish Panneer Selvam
Erschienen in: Advances in Computer Science and Information Technology. Computer Science and Engineering
Verlag: Springer Berlin Heidelberg
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Serious games are games focused on learning other than pure entertainment. The potential of serious games for training of personnel is considered in many fields. The serious games differ from regular games, by helping the player to learn from the game rather than only entertainment. This paper focuses on the potential of serious game to train medical personnel and the use of augmented reality to enhance the training process. We also prove that the use of augmented reality in the serious games can improve the training of medical personnel and give them real world experience. This paper elaborates the use of serious game for training medical personal and the efficiency of using augmented reality in serious games.