Skip to main content

2020 | OriginalPaper | Buchkapitel

10. Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-design Local Cultural Heritage Experiences

verfasst von : Lissa Holloway-Attaway, Lars Vipsjö

Erschienen in: Visual Computing for Cultural Heritage

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

As technologies are integrated in museum and cultural heritage contexts, digital heritage design increasingly depends on innovative, embodied and experimental storytelling features focused on users. These developments create opportunities to incorporate gaming technologies that may include immersive, affective mixed reality (MR) systems with narrative innovation at the core. To support such engagements, researchers in the Division of Game Development at the University of Skövde have developed a number of projects, educational programs, interdisciplinary research practices and collaborations. In our chapter we will foreground the KLUB project, a sub-project in the KASTiS project (in English, the “Cultural Heritage and Game Technologies in Skaraborg” project), a funded regional development initiative in western Sweden focused on engaging citizens in local cultural heritage at a number of municipalities. KLUB uses transmedial storytelling techniques and gaming elements within an Augmented Reality enhanced children’s book series and related media (board games, locative experiences) that have been co-designed with a number of stakeholders to tell and play the local micro-histories of the Skaraborg region in Sweden. We contextualize our research in humanistic interventions and practices for co-designing transmedial game/stories and outline some of our related intra-disciplinary activities and impacts in research.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Anderson EF, McLoughlin L, Liarokapis F, Peters C, Petridis P, de Freitas S (2010) Developing serious games for cultural heritage: a state-of-the-art review. Virtual Real 14(4):255–275CrossRef Anderson EF, McLoughlin L, Liarokapis F, Peters C, Petridis P, de Freitas S (2010) Developing serious games for cultural heritage: a state-of-the-art review. Virtual Real 14(4):255–275CrossRef
Zurück zum Zitat Barba E, Rouse R, Bolter JD, MacIntyre B (2010) Thinking inside the box: meaning-making in handheld AR experiences. In: 2010 Proceedings of the ninth IEEE international symposium on mixed and augmented reality, pp 19–26 Barba E, Rouse R, Bolter JD, MacIntyre B (2010) Thinking inside the box: meaning-making in handheld AR experiences. In: 2010 Proceedings of the ninth IEEE international symposium on mixed and augmented reality, pp 19–26
Zurück zum Zitat Bardzell J, Bardzell S (2013) What is ‘critical’ about critical design? In: CHI’13 April 27–May 2, 2013, Paris, France Bardzell J, Bardzell S (2013) What is ‘critical’ about critical design? In: CHI’13 April 27–May 2, 2013, Paris, France
Zurück zum Zitat Benedikt ML (1979) To take hold of space: isovists and isovist fields. Environ Plan B 6:47–65 Benedikt ML (1979) To take hold of space: isovists and isovist fields. Environ Plan B 6:47–65
Zurück zum Zitat Billinghurst M, Clark A, Lee G (2015) A survey of augmented reality. Found Trends Hum-Comput Interact 8(2–3):73–272CrossRef Billinghurst M, Clark A, Lee G (2015) A survey of augmented reality. Found Trends Hum-Comput Interact 8(2–3):73–272CrossRef
Zurück zum Zitat Bogost I (2010) Persuasive games: the expressive power of videogames. MIT Press, Cambridge Bogost I (2010) Persuasive games: the expressive power of videogames. MIT Press, Cambridge
Zurück zum Zitat Choi YK (1997) The morphology of exploration and encounter in museum layouts. In: Complex buildings: the proceedings of the first international symposium on space syntax, vol 1, pp 1–10 Choi YK (1997) The morphology of exploration and encounter in museum layouts. In: Complex buildings: the proceedings of the first international symposium on space syntax, vol 1, pp 1–10
Zurück zum Zitat Din H, Hecht P (eds) (2007) The digital museum: a think guide. American Association of Museums, Washington DC Din H, Hecht P (eds) (2007) The digital museum: a think guide. American Association of Museums, Washington DC
Zurück zum Zitat Drucker J (2009) SpecLab: digital aesthetics and projects in speculative computing. University of Chicago Press, ChicagoCrossRef Drucker J (2009) SpecLab: digital aesthetics and projects in speculative computing. University of Chicago Press, ChicagoCrossRef
Zurück zum Zitat Drucker J (2013) Humanistic theory and digital scholarship. In: Gold MK (ed) Debates in the digital humanities. University of Minnesota Press, Minneapolis, pp 85–92 Drucker J (2013) Humanistic theory and digital scholarship. In: Gold MK (ed) Debates in the digital humanities. University of Minnesota Press, Minneapolis, pp 85–92
Zurück zum Zitat Engberg M (2017) Augmented and mixed reality design for contested and challenging histories. In: MW17: museums and the web, Cleveland, Ohio, 19–22 April 2017 Engberg M (2017) Augmented and mixed reality design for contested and challenging histories. In: MW17: museums and the web, Cleveland, Ohio, 19–22 April 2017
Zurück zum Zitat Engberg M, Bolter JD (2015) MRx and the aesthetics of locative writing. Digit Creat 26(3–4):82–192 Engberg M, Bolter JD (2015) MRx and the aesthetics of locative writing. Digit Creat 26(3–4):82–192
Zurück zum Zitat Flanagan M (2013) Critical play: radical game design. MIT Press, Cambridge Flanagan M (2013) Critical play: radical game design. MIT Press, Cambridge
Zurück zum Zitat Foster I (2013) How computation changes research. In: Bartscherer T, Coover R (eds) Switching codes: thinking through digital technology in the humanities and the arts. University of Chicago Press, Chicago Foster I (2013) How computation changes research. In: Bartscherer T, Coover R (eds) Switching codes: thinking through digital technology in the humanities and the arts. University of Chicago Press, Chicago
Zurück zum Zitat Gold M (ed) (2013) Debates in the digital humanities. University of Minnesota Press, Minneapolis Gold M (ed) (2013) Debates in the digital humanities. University of Minnesota Press, Minneapolis
Zurück zum Zitat Gregg M, Seigworth G (eds) (2010) The affect theory reader. Duke University Press, Durham Gregg M, Seigworth G (eds) (2010) The affect theory reader. Duke University Press, Durham
Zurück zum Zitat Hansen MBN (2015) Feed-forward: on the future of twenty-first-century media. University of Minnesota Press, Minneapolis Hansen MBN (2015) Feed-forward: on the future of twenty-first-century media. University of Minnesota Press, Minneapolis
Zurück zum Zitat Helguera P (2011) Education for socially engaged art: a materials and techniques handbook. Jorge Pinto Books, New York Helguera P (2011) Education for socially engaged art: a materials and techniques handbook. Jorge Pinto Books, New York
Zurück zum Zitat Holloway-Attaway L (2018) KLUB: transformative culture/trans*medial practice/postdigital play: exploring augmented reality children’s books, local cultural heritage and intra-active design. In: Rouse R, Dionisio M (eds) Looking forward, looking back: interactive digital storytelling and hybrid art-scholarship approaches. Carnegie Mellon ETC Press, Pittsburgh Holloway-Attaway L (2018) KLUB: transformative culture/trans*medial practice/postdigital play: exploring augmented reality children’s books, local cultural heritage and intra-active design. In: Rouse R, Dionisio M (eds) Looking forward, looking back: interactive digital storytelling and hybrid art-scholarship approaches. Carnegie Mellon ETC Press, Pittsburgh
Zurück zum Zitat Holloway-Attaway L, Rouse R (2018) Designing postdigital curators: establishing an interdisciplinary games and mixed reality heritage network. In: Ioannides M, Martins J, Zarnic R, Lim V (eds) Advances in digital heritage. Springer Publishing, New York Holloway-Attaway L, Rouse R (2018) Designing postdigital curators: establishing an interdisciplinary games and mixed reality heritage network. In: Ioannides M, Martins J, Zarnic R, Lim V (eds) Advances in digital heritage. Springer Publishing, New York
Zurück zum Zitat Irani L, Vertesi J, Dourish P, Philip K, Grinter R (2010) Postcolonial computing: a lens on design and development. In: CHI 2010, Atlanta, Georgia, April 10–15 2010 Irani L, Vertesi J, Dourish P, Philip K, Grinter R (2010) Postcolonial computing: a lens on design and development. In: CHI 2010, Atlanta, Georgia, April 10–15 2010
Zurück zum Zitat Jayemmane D, Nansen B, Apperly TH (2015) Postdigital play and the aesthetics of recruitment. In. Proceedings of Digra 2015: diversity of play: games, cultures, identities Jayemmane D, Nansen B, Apperly TH (2015) Postdigital play and the aesthetics of recruitment. In. Proceedings of Digra 2015: diversity of play: games, cultures, identities
Zurück zum Zitat Liarokapis, F, Petridis, P, Andrews, D, de Freitas, S (2017) Multimodal serious games technologies for cultural heritage, mixed reality and gamification for cultural heritage (V) Springer International Publishing, 371–392 Liarokapis, F, Petridis, P, Andrews, D, de Freitas, S (2017) Multimodal serious games technologies for cultural heritage, mixed reality and gamification for cultural heritage (V) Springer International Publishing, 371–392
Zurück zum Zitat Michela Mortara, Chiara Eva Catalano, Francesco Bellotti, Giusy Fiucci, Minica Houry-Panchetti, Panagiotis Petridis (2014) Learning cultural heritage by serious games. Journal of Cultural Heritage 15(3):318–325 Michela Mortara, Chiara Eva Catalano, Francesco Bellotti, Giusy Fiucci, Minica Houry-Panchetti, Panagiotis Petridis (2014) Learning cultural heritage by serious games. Journal of Cultural Heritage 15(3):318–325
Zurück zum Zitat Milgram P, Kishino F (1994) A taxonomy of mixed reality visual displays. Proc Trans Inf Syst 77:1–28 Milgram P, Kishino F (1994) A taxonomy of mixed reality visual displays. Proc Trans Inf Syst 77:1–28
Zurück zum Zitat Rekimoto J, Nagao K (1995) The world through the computer: computer augmented interaction with real world environments. In: Proceedings of the 8th annual ACM symposium on user interface and software technology (UIST’95), New York, NY, pp 27–36 Rekimoto J, Nagao K (1995) The world through the computer: computer augmented interaction with real world environments. In: Proceedings of the 8th annual ACM symposium on user interface and software technology (UIST’95), New York, NY, pp 27–36
Zurück zum Zitat Rouse R (2015) MRx as a performative and theatrical stage. Digit Creat 26(3–4):193–206CrossRef Rouse R (2015) MRx as a performative and theatrical stage. Digit Creat 26(3–4):193–206CrossRef
Zurück zum Zitat Rouse R (2019) AR design for hidden histories: community engagement, co-design, and interdisciplinary collaboration (talk). In: Digital humanities conference 2019: complexities, Utrecht, Nl, July 9–12 2019 Rouse R (2019) AR design for hidden histories: community engagement, co-design, and interdisciplinary collaboration (talk). In: Digital humanities conference 2019: complexities, Utrecht, Nl, July 9–12 2019
Zurück zum Zitat Rouse R, Holloway-Attaway L (2018) Re-engineering computational curricula with postdigital heritage, critical humanities, and community engagement. In: IEEE DigitalHERITAGE 2018: 3rd international congress + expo, San Francisco, October 2018 Rouse R, Holloway-Attaway L (2018) Re-engineering computational curricula with postdigital heritage, critical humanities, and community engagement. In: IEEE DigitalHERITAGE 2018: 3rd international congress + expo, San Francisco, October 2018
Zurück zum Zitat Rouse R, Engberg M, JafariNaimi N, Bolter JD (eds) (2015) Special section: understanding mixed reality. Digit Creat 26(3–4):175–227 Rouse R, Engberg M, JafariNaimi N, Bolter JD (eds) (2015) Special section: understanding mixed reality. Digit Creat 26(3–4):175–227
Zurück zum Zitat Sanders EBN, Stappers J (2014) Probes, toolkits, and prototypes: three approaches to making in codesign. CoDesign 2014:5–15 Sanders EBN, Stappers J (2014) Probes, toolkits, and prototypes: three approaches to making in codesign. CoDesign 2014:5–15
Zurück zum Zitat Sicart M (2011) The ethics of computer games. MIT Press, Cambridge Sicart M (2011) The ethics of computer games. MIT Press, Cambridge
Zurück zum Zitat Simon N (2010) The participatory museum. Museum 2.0, Santa Cruz, CA Simon N (2010) The participatory museum. Museum 2.0, Santa Cruz, CA
Zurück zum Zitat Skarlatos D, Agrafiotis P, Balogh T, Bruno F, Castro F, Davidde Petriaggi B, Demesticha S, Doulamis A, Drap P, Georgopoulos A, Kikillos F, Kyriakidis P, Liarokapis F, Poullis C, Rizvic S (2006) Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE, Digital Heritage. In: Progress in cultural heritage: documentation, preservation, and protection, volume 10058 of the series lecture notes in computer science, pp 805–813 Skarlatos D, Agrafiotis P, Balogh T, Bruno F, Castro F, Davidde Petriaggi B, Demesticha S, Doulamis A, Drap P, Georgopoulos A, Kikillos F, Kyriakidis P, Liarokapis F, Poullis C, Rizvic S (2006) Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE, Digital Heritage. In: Progress in cultural heritage: documentation, preservation, and protection, volume 10058 of the series lecture notes in computer science, pp 805–813
Zurück zum Zitat Sylaiou S, Mania K, Paliokas I, Pujol-Tost L, Kilintzis V, Liarokapis F (2017) Exploring the educational impact of diverse technologies in online virtual museums. Int J Arts Technol (IJART) Inderscience Publishers 10(1):58–84CrossRef Sylaiou S, Mania K, Paliokas I, Pujol-Tost L, Kilintzis V, Liarokapis F (2017) Exploring the educational impact of diverse technologies in online virtual museums. Int J Arts Technol (IJART) Inderscience Publishers 10(1):58–84CrossRef
Zurück zum Zitat Parry, R (ed) (2010) Museums in a Digital Age. Routledge, London and New York Parry, R (ed) (2010) Museums in a Digital Age. Routledge, London and New York
Zurück zum Zitat Tuan F (1977) Space and place: the perspective of experience. University of Minnesota Press, Minneapolis Tuan F (1977) Space and place: the perspective of experience. University of Minnesota Press, Minneapolis
Zurück zum Zitat Vosinakis S, Koutsabasis, Makris D, Sagia E (2016) A kinesthetic approach to digital heritage using leap motion: the cycladic sculpture application. In: Proceedings of the IEEE games and virtual worlds for serious applications (VS-Games) conference Vosinakis S, Koutsabasis, Makris D, Sagia E (2016) A kinesthetic approach to digital heritage using leap motion: the cycladic sculpture application. In: Proceedings of the IEEE games and virtual worlds for serious applications (VS-Games) conference
Zurück zum Zitat White M, Mourkoussis N, Darcy J, Petridis P, Liarokapis F, Lister PF, Walczak K, Wojciechowski R, Cellary W, Chmielewski J, Stawniak M, Wiza W, Patel M, Stevenson J, Manley J, Giorgini F, Sayd P, Gaspard F (2004a) ARCO-an architecture for digitization, management and presentation of virtual exhibitions. In: Proceedings of the 22nd international conference on computer graphics (CGI’ 2004), 16–19 June 2004. IEEE Computer Society, Hersonissos, Crete White M, Mourkoussis N, Darcy J, Petridis P, Liarokapis F, Lister PF, Walczak K, Wojciechowski R, Cellary W, Chmielewski J, Stawniak M, Wiza W, Patel M, Stevenson J, Manley J, Giorgini F, Sayd P, Gaspard F (2004a) ARCO-an architecture for digitization, management and presentation of virtual exhibitions. In: Proceedings of the 22nd international conference on computer graphics (CGI’ 2004), 16–19 June 2004. IEEE Computer Society, Hersonissos, Crete
Zurück zum Zitat White M, Liarokapis F, Mourkoussis N, Basu A, Darcy J, Petridis P, Sifniotis, M, Lister PF (2004b) ARCOlite—an XML based system for building and presenting virtual museums using Web3D and augmented reality. In: Proceedings of theory and practice of computer graphics 2004, Eurographics UK Chapter, 8–10 June 2004. IEEE Computer Society, University of Bournemouth White M, Liarokapis F, Mourkoussis N, Basu A, Darcy J, Petridis P, Sifniotis, M, Lister PF (2004b) ARCOlite—an XML based system for building and presenting virtual museums using Web3D and augmented reality. In: Proceedings of theory and practice of computer graphics 2004, Eurographics UK Chapter, 8–10 June 2004. IEEE Computer Society, University of Bournemouth
Zurück zum Zitat White M, Liarokapis F, Mourkoussis N, Basu A, Darcy J, Petridis P, Lister PF (2004c) A lightweight XML driven architecture for the presentation of virtual cultural exhibitions (ARCOLite), Proceedings. In: Guimaraes N, Isaias P (eds) IADIS international conference of applied computing 2004, March 23–26 2004. IADIS Press, Lisbon White M, Liarokapis F, Mourkoussis N, Basu A, Darcy J, Petridis P, Lister PF (2004c) A lightweight XML driven architecture for the presentation of virtual cultural exhibitions (ARCOLite), Proceedings. In: Guimaraes N, Isaias P (eds) IADIS international conference of applied computing 2004, March 23–26 2004. IADIS Press, Lisbon
Zurück zum Zitat Wineman JD, Peponis J (2009) Constructing spatial meaning: spatial affordances in museum design. Environ Behav Wineman JD, Peponis J (2009) Constructing spatial meaning: spatial affordances in museum design. Environ Behav
Metadaten
Titel
Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-design Local Cultural Heritage Experiences
verfasst von
Lissa Holloway-Attaway
Lars Vipsjö
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-37191-3_10

Neuer Inhalt