Skip to main content

2016 | OriginalPaper | Buchkapitel

Using BDI to Model Players Behaviour in an Interactive Fiction Game

verfasst von : Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry

Erschienen in: Interactive Storytelling

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Player Modelling is one of the challenges in Interactive Narratives (INs), where a precise representation of the players mental state is needed to provide a personalised experience. However, how to represent the interaction of the player with the game to make the appropriate decision in the story is still an open question. In this paper, we aim to bridge this gap identifying the information needed to capture the behaviour of players in an IN using the Belief-Desire-Intention (BDI) model of agency. We present a BDI design method to mimic the interaction of players with a simplified version of the Interactive Fiction Anchorhead. Our preliminary results show that a BDI agent based on our player model is able to generate game traces more similar to humans than optimal traces.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Fußnoten
1
Also referred to as Story Generation [8].
 
Literatur
3.
Zurück zum Zitat Bratman, M.: Intention, Plans, and Practical Reason. Harvard University Press, Cambridge (1987) Bratman, M.: Intention, Plans, and Practical Reason. Harvard University Press, Cambridge (1987)
5.
Zurück zum Zitat Dennett, D.C.: The Intentional Stance. MIT press, Cambridge (1989) Dennett, D.C.: The Intentional Stance. MIT press, Cambridge (1989)
6.
Zurück zum Zitat Laws, R.D.: Robin’s Laws of good Game Mastering. Steve Jackson Games, Austin (2002) Laws, R.D.: Robin’s Laws of good Game Mastering. Steve Jackson Games, Austin (2002)
7.
Zurück zum Zitat Magerko, B.: Evaluating preemptive story direction in the interactive drama architecture. J. Game Dev. 2(3), 25–52 (2007) Magerko, B.: Evaluating preemptive story direction in the interactive drama architecture. J. Game Dev. 2(3), 25–52 (2007)
8.
Zurück zum Zitat Mateas, M., Stern, A.: Façade: an experiment in building a fully-realized interactive drama. In: Game Developers Conference, Game Design Track. vol. 2, p. 82 (2003) Mateas, M., Stern, A.: Façade: an experiment in building a fully-realized interactive drama. In: Game Developers Conference, Game Design Track. vol. 2, p. 82 (2003)
9.
Zurück zum Zitat Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The Free Press, New York (1997) Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The Free Press, New York (1997)
10.
Zurück zum Zitat Nelson, M.J., Mateas, M.: Search-based drama management in the interactive fiction anchorhead. In: Proceedings of the First Annual Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 99–104 (2005) Nelson, M.J., Mateas, M.: Search-based drama management in the interactive fiction anchorhead. In: Proceedings of the First Annual Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 99–104 (2005)
11.
Zurück zum Zitat Nelson, M., Mateas, M., Roberts, D., Isbell, C.: Declarative optimization-based drama management in interactive fiction. IEEE Comput. Graphics Appl. 26(3), 32–41 (2006)CrossRef Nelson, M., Mateas, M., Roberts, D., Isbell, C.: Declarative optimization-based drama management in interactive fiction. IEEE Comput. Graphics Appl. 26(3), 32–41 (2006)CrossRef
12.
Zurück zum Zitat Norling, E., Sonenberg, L.: Creating interactive characters with BDI agents. In: Australian Workshop on Interactive Entertainment, p. 8 (2004) Norling, E., Sonenberg, L.: Creating interactive characters with BDI agents. In: Australian Workshop on Interactive Entertainment, p. 8 (2004)
14.
Zurück zum Zitat Padgham, L., Winikoff, M.: Developing Intelligent Agent Systems: A Practical Guide. Wiley, Chichester (2005)MATH Padgham, L., Winikoff, M.: Developing Intelligent Agent Systems: A Practical Guide. Wiley, Chichester (2005)MATH
15.
Zurück zum Zitat Porteous, J., Cavazza, M., Charles, F.: Applying planning to interactive storytelling: Narrative Control using state constraints. ACM Trans. Intell. Syst. Technol. 1(2), 1–21 (2010)CrossRef Porteous, J., Cavazza, M., Charles, F.: Applying planning to interactive storytelling: Narrative Control using state constraints. ACM Trans. Intell. Syst. Technol. 1(2), 1–21 (2010)CrossRef
17.
Zurück zum Zitat Riedl, M.: Interactive narrative: a novel application of artificial intelligence for computer games. In: Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence. AAAI Press (2012) Riedl, M.: Interactive narrative: a novel application of artificial intelligence for computer games. In: Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence. AAAI Press (2012)
18.
Zurück zum Zitat Riedl, M.O., Bulitko, V.: Interactive narrative: an intelligent systems approach. AI Mag. 34(1), 67–77 (2013) Riedl, M.O., Bulitko, V.: Interactive narrative: an intelligent systems approach. AI Mag. 34(1), 67–77 (2013)
19.
Zurück zum Zitat Sharma, M., Ontanon, S., Mehta, M., Ram, A.: Drama management and player modeling for interactive fiction games. Comput. Intell. 26(2), 183–211 (2010)MathSciNetCrossRef Sharma, M., Ontanon, S., Mehta, M., Ram, A.: Drama management and player modeling for interactive fiction games. Comput. Intell. 26(2), 183–211 (2010)MathSciNetCrossRef
20.
Zurück zum Zitat Thue, D., Bulitko, V., Spetch, M., Wasylishen, E.: Interactive storytelling: a player modelling approach. In: Schaeffer, J., Mateas, M. (eds.) Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference. Lecture Notes in Computer Science, pp. 43–48. AAAI Press (2007) Thue, D., Bulitko, V., Spetch, M., Wasylishen, E.: Interactive storytelling: a player modelling approach. In: Schaeffer, J., Mateas, M. (eds.) Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference. Lecture Notes in Computer Science, pp. 43–48. AAAI Press (2007)
21.
Zurück zum Zitat Wooldridge, M.: An Introduction to MultiAgent Systems. Wiley, Hoboken (2002) Wooldridge, M.: An Introduction to MultiAgent Systems. Wiley, Hoboken (2002)
22.
Zurück zum Zitat Yannakakis, G.N.: Game AI revisited. In: Proceedings of the 9th Conference on Computing Frontiers - CF 2012, p. 285. ACM Press (2012) Yannakakis, G.N.: Game AI revisited. In: Proceedings of the 9th Conference on Computing Frontiers - CF 2012, p. 285. ACM Press (2012)
23.
Zurück zum Zitat Young, R.M., Cardona-Rivera, R.: Approaching a player model of game story comprehension through affordance in interactive narrative. In: Intelligent Narrative Technologies (2011) Young, R.M., Cardona-Rivera, R.: Approaching a player model of game story comprehension through affordance in interactive narrative. In: Intelligent Narrative Technologies (2011)
24.
Zurück zum Zitat Yu, H., Riedl, M.O.: A sequential recommendation approach for interactive personalized story generation. In: Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems, vol. 1, pp. 71–78. International Foundation for Autonomous Agents and Multiagent Systems (2012) Yu, H., Riedl, M.O.: A sequential recommendation approach for interactive personalized story generation. In: Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems, vol. 1, pp. 71–78. International Foundation for Autonomous Agents and Multiagent Systems (2012)
Metadaten
Titel
Using BDI to Model Players Behaviour in an Interactive Fiction Game
verfasst von
Jessica Rivera-Villicana
Fabio Zambetta
James Harland
Marsha Berry
Copyright-Jahr
2016
Verlag
Springer International Publishing
DOI
https://doi.org/10.1007/978-3-319-48279-8_19