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Erschienen in: Information Systems Frontiers 6/2016

01.12.2016

Using serious games to manage knowledge and competencies: The seven-step development process

verfasst von: Oihab Allal-Chérif, Marc Bidan, Mohamed Makhlouf

Erschienen in: Information Systems Frontiers | Ausgabe 6/2016

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Abstract

This article explores how serious games improve knowledge and competencies management in the context of human resources management. The exploratory research, based on the conceptual framework of the SECI model from Nonaka, analyzes the performances of three serious games developed in 3 different financial companies, from France, USA and India. These three case studies will help to define a 7-step development process of a knowledge and competencies management serious game. The banking sector has interesting characteristics for this study, some of the associated knowledge being both very standardized and also highly heterogeneous. It will be shown that serious games contribute significantly to improve “socialization”, “externalization”, “combination”, and “internalization” of knowledge and that they promote benchmarking throughout the company.

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Metadaten
Titel
Using serious games to manage knowledge and competencies: The seven-step development process
verfasst von
Oihab Allal-Chérif
Marc Bidan
Mohamed Makhlouf
Publikationsdatum
01.12.2016
Verlag
Springer US
Erschienen in
Information Systems Frontiers / Ausgabe 6/2016
Print ISSN: 1387-3326
Elektronische ISSN: 1572-9419
DOI
https://doi.org/10.1007/s10796-016-9649-7

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