Skip to main content

2019 | OriginalPaper | Buchkapitel

Virtual Museums as a New Type of Cyber-Physical-Social System

verfasst von : Louis Nisiotis, Lyuba Alboul, Martin Beer

Erschienen in: Augmented Reality, Virtual Reality, and Computer Graphics

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Museums are institutions that primarily care for cultural heritage exhibition, preservation and conservation of historical artifacts. However, simply displaying artifacts and provide complex information to describe them is simply not sufficient to effectively engage museum visitors. To improve visitors engagement and their overall museum experience, the use of technology utilized by museums, introducing the concept of Virtual Museums. This paper discusses the use of Virtual Reality through the use of smart phone devices as a mean of a Cyber-Physical-Social system to support, improve and enhance the visitors’ experience. The RoboSHU prototype, its current development stage and future work are presented, together with the future research directions of the research team.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Lorente, G.A., Kanellos, I.: What do we know about on-line museums? A study about current situation of virtual art museums. In: International Conference in Transforming Culture in the Digital Age, pp. 208–219 (2010) Lorente, G.A., Kanellos, I.: What do we know about on-line museums? A study about current situation of virtual art museums. In: International Conference in Transforming Culture in the Digital Age, pp. 208–219 (2010)
3.
Zurück zum Zitat Jensen, L., Konradsen, F.: A review of the use of virtual reality head-mounted displays in education and training. Educ. Inf. Technol. 23, 1515–1529 (2018)CrossRef Jensen, L., Konradsen, F.: A review of the use of virtual reality head-mounted displays in education and training. Educ. Inf. Technol. 23, 1515–1529 (2018)CrossRef
4.
Zurück zum Zitat Pujol, L., Lorente, A.: The virtual museum: a quest for the standard definition. Archaeol. Digital Era 40, 46 (2012) Pujol, L., Lorente, A.: The virtual museum: a quest for the standard definition. Archaeol. Digital Era 40, 46 (2012)
5.
Zurück zum Zitat Shaw, J.: The virtual museum. Installation at Ars Electrónica. ZKM, Karlsruhe (1991) Shaw, J.: The virtual museum. Installation at Ars Electrónica. ZKM, Karlsruhe (1991)
6.
Zurück zum Zitat Schweibenz, W.: The “virtual museum”: new perspectives for museums to present objects and information using the internet as a knowledge base and communication system. ISI 34, 185–200 (1998) Schweibenz, W.: The “virtual museum”: new perspectives for museums to present objects and information using the internet as a knowledge base and communication system. ISI 34, 185–200 (1998)
7.
Zurück zum Zitat Carlucci, R.: Archeoguide: augmented reality-based cultural heritage on-site guide (2002) Carlucci, R.: Archeoguide: augmented reality-based cultural heritage on-site guide (2002)
8.
Zurück zum Zitat Petridis, P., et al.: Exploring and interacting with virtual museums. In: Proceedings of Computer Applications and Quantitative Methods in Archaeology (CAA) (2005) Petridis, P., et al.: Exploring and interacting with virtual museums. In: Proceedings of Computer Applications and Quantitative Methods in Archaeology (CAA) (2005)
9.
Zurück zum Zitat Styliani, S., Fotis, L., Kostas, K., Petros, P.: Virtual museums, a survey and some issues for consideration. J. Cult. Heritage 10, 520–528 (2009)CrossRef Styliani, S., Fotis, L., Kostas, K., Petros, P.: Virtual museums, a survey and some issues for consideration. J. Cult. Heritage 10, 520–528 (2009)CrossRef
10.
Zurück zum Zitat Pagano, A., Armone, G., De Sanctis, E.: Virtual museums and audience studies: the case of “Keys to Rome” exhibition. In: 2015 Digital Heritage, pp. 373–376. IEEE (2015) Pagano, A., Armone, G., De Sanctis, E.: Virtual museums and audience studies: the case of “Keys to Rome” exhibition. In: 2015 Digital Heritage, pp. 373–376. IEEE (2015)
11.
Zurück zum Zitat Choi, H.-S., Kim, S.-H.: A content service deployment plan for metaverse museum exhibitions—centering on the combination of beacons and HMDs. Int. J. Inf. Manag. 37, 1519–1527 (2017)CrossRef Choi, H.-S., Kim, S.-H.: A content service deployment plan for metaverse museum exhibitions—centering on the combination of beacons and HMDs. Int. J. Inf. Manag. 37, 1519–1527 (2017)CrossRef
12.
Zurück zum Zitat Carrozzino, M., Bergamasco, M.: Beyond virtual museums: experiencing immersive virtual reality in real museums. J. Cult. Heritage 11, 452–458 (2010)CrossRef Carrozzino, M., Bergamasco, M.: Beyond virtual museums: experiencing immersive virtual reality in real museums. J. Cult. Heritage 11, 452–458 (2010)CrossRef
13.
Zurück zum Zitat Coelho, C., Tichon, J., Hine, T.J., Wallis, G., Riva, G.: Media presence and inner presence: the sense of presence in virtual reality technologies. In: From Communication to Presence: Cognition, Emotions and Culture Towards the Ultimate Communicative Experience, pp. 25–45. IOS Press, Amsterdam (2006) Coelho, C., Tichon, J., Hine, T.J., Wallis, G., Riva, G.: Media presence and inner presence: the sense of presence in virtual reality technologies. In: From Communication to Presence: Cognition, Emotions and Culture Towards the Ultimate Communicative Experience, pp. 25–45. IOS Press, Amsterdam (2006)
14.
Zurück zum Zitat Levoy, M.: The digital michelangelo project. In: 1999 Proceedings of Second International Conference on 3-D Digital Imaging and Modeling, pp. 2–11 (1999) Levoy, M.: The digital michelangelo project. In: 1999 Proceedings of Second International Conference on 3-D Digital Imaging and Modeling, pp. 2–11 (1999)
15.
Zurück zum Zitat Sideris, A., Roussou, M.: Making a new world out of an old one: in search of a common language for archaeological immersive VR representation. In: Proceedings of 8th International Conference on Virtual Systems and Multimedia (VSMM), pp. 31–42 (2002) Sideris, A., Roussou, M.: Making a new world out of an old one: in search of a common language for archaeological immersive VR representation. In: Proceedings of 8th International Conference on Virtual Systems and Multimedia (VSMM), pp. 31–42 (2002)
16.
Zurück zum Zitat Grün, A., Remondino, F., Zhang, L.: Reconstruction of the great Buddha of Bamiyan, Afghanistan. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 34, 363–368 (2002) Grün, A., Remondino, F., Zhang, L.: Reconstruction of the great Buddha of Bamiyan, Afghanistan. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 34, 363–368 (2002)
17.
Zurück zum Zitat Reffat, R.M., Nofal, E.M.: Effective communication with cultural heritage using virtual technologies. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 5, W2 (2013) Reffat, R.M., Nofal, E.M.: Effective communication with cultural heritage using virtual technologies. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 5, W2 (2013)
18.
Zurück zum Zitat Lepouras, G., Vassilakis, C.: Virtual museums for all: employing game technology for edutainment. Virtual Reality 8, 96–106 (2004)CrossRef Lepouras, G., Vassilakis, C.: Virtual museums for all: employing game technology for edutainment. Virtual Reality 8, 96–106 (2004)CrossRef
19.
Zurück zum Zitat Hansen, A.H., Mossberg, L.: Consumer immersion: a key to extraordinary experiences. In: Handbook on the Experience Economy, p. 209 (2013) Hansen, A.H., Mossberg, L.: Consumer immersion: a key to extraordinary experiences. In: Handbook on the Experience Economy, p. 209 (2013)
20.
Zurück zum Zitat Freina, L., Ott, M.: A literature review on immersive virtual reality in education: state of the art and perspectives. In: eLearning and Software for Education (2015) Freina, L., Ott, M.: A literature review on immersive virtual reality in education: state of the art and perspectives. In: eLearning and Software for Education (2015)
21.
Zurück zum Zitat Sorensen, C.G.: Interface of immersion - exploring culture through immersive media strategy and multimodal interface. In: Proceedings of the DREAM Conference - The Transformative Museum, pp. 409–421 (2012) Sorensen, C.G.: Interface of immersion - exploring culture through immersive media strategy and multimodal interface. In: Proceedings of the DREAM Conference - The Transformative Museum, pp. 409–421 (2012)
22.
Zurück zum Zitat Lombard, M., Ditton, T.: At the heart of it all: the concept of presence. J. Comput.-Mediated Commun. 3, JCMC321 (1997) Lombard, M., Ditton, T.: At the heart of it all: the concept of presence. J. Comput.-Mediated Commun. 3, JCMC321 (1997)
23.
Zurück zum Zitat Witmer, B.G., Singer, M.J.: Measuring presence in virtual environments: a presence questionnaire. Presence: Teleoperators Virtual Environ. 7, 225–240 (1998)CrossRef Witmer, B.G., Singer, M.J.: Measuring presence in virtual environments: a presence questionnaire. Presence: Teleoperators Virtual Environ. 7, 225–240 (1998)CrossRef
24.
Zurück zum Zitat Slater, M.: A note on presence terminology. Presence Connect 3, 1–5 (2003) Slater, M.: A note on presence terminology. Presence Connect 3, 1–5 (2003)
25.
Zurück zum Zitat Mikropoulos, T.A., Natsis, A.: Educational virtual environments: a ten-year review of empirical research (1999–2009). Comput. Educ. 56, 769–780 (2011)CrossRef Mikropoulos, T.A., Natsis, A.: Educational virtual environments: a ten-year review of empirical research (1999–2009). Comput. Educ. 56, 769–780 (2011)CrossRef
26.
Zurück zum Zitat Fradika, H., Surjono, H.: ME science as mobile learning based on virtual reality. J. Phys: Conf. Ser. 1006(1), 012027 (2018). IOP Publishing Fradika, H., Surjono, H.: ME science as mobile learning based on virtual reality. J. Phys: Conf. Ser. 1006(1), 012027 (2018). IOP Publishing
27.
Zurück zum Zitat Lee, H., Tateyama, Y., Ogi, T.: Realistic visual environment for immersive projection display system. In: 2010 16th International Conference on Virtual Systems and Multimedia (VSMM), pp. 128–132. IEEE (2010) Lee, H., Tateyama, Y., Ogi, T.: Realistic visual environment for immersive projection display system. In: 2010 16th International Conference on Virtual Systems and Multimedia (VSMM), pp. 128–132. IEEE (2010)
29.
Zurück zum Zitat Gonizzi Barsanti, S., Caruso, G., Micoli, L.L., Covarrubias Rodriguez, M., Guidi, G.: 3D visualization of cultural heritage artefacts with virtual reality devices. In: 25th International CIPA Symposium 2015, pp. 165–172. Copernicus Gesellschaft mbH (2015)CrossRef Gonizzi Barsanti, S., Caruso, G., Micoli, L.L., Covarrubias Rodriguez, M., Guidi, G.: 3D visualization of cultural heritage artefacts with virtual reality devices. In: 25th International CIPA Symposium 2015, pp. 165–172. Copernicus Gesellschaft mbH (2015)CrossRef
31.
Zurück zum Zitat Cochrane, T.: Mobile VR in education: from the fringe to the mainstream. Int. J. Mob. Blended Learn. (IJMBL) 8, 44–60 (2016)CrossRef Cochrane, T.: Mobile VR in education: from the fringe to the mainstream. Int. J. Mob. Blended Learn. (IJMBL) 8, 44–60 (2016)CrossRef
33.
Zurück zum Zitat Fabola, A., Miller, A., Fawcett, R.: Exploring the past with Google cardboard. In: 2015 Digital Heritage, pp. 277–284. IEEE (2015) Fabola, A., Miller, A., Fawcett, R.: Exploring the past with Google cardboard. In: 2015 Digital Heritage, pp. 277–284. IEEE (2015)
34.
Zurück zum Zitat Alboul, L., Beer, M., Nisiotis, L.: Merging realities in space and time. In: Virtual Reality Summer School 2017, Lecce, Italy (2017) Alboul, L., Beer, M., Nisiotis, L.: Merging realities in space and time. In: Virtual Reality Summer School 2017, Lecce, Italy (2017)
35.
Zurück zum Zitat Nisiotis, L., Kleanthous, S.: The development and evolution of transactive memory system over time in MUVEs. In: 10th Computer Science and Electronic Engineering Conference. IEEE (2018) Nisiotis, L., Kleanthous, S.: The development and evolution of transactive memory system over time in MUVEs. In: 10th Computer Science and Electronic Engineering Conference. IEEE (2018)
37.
Zurück zum Zitat Nisiotis, L., Kleanthous Loizou, S., Beer, M., Uruchurtu, E.: The use of a cyber campus to support teaching and collaboration: an observation approach. In: The Immersive Learning Research Network (iLRN) Conference, 26–29 June 2017 (2017) Nisiotis, L., Kleanthous Loizou, S., Beer, M., Uruchurtu, E.: The use of a cyber campus to support teaching and collaboration: an observation approach. In: The Immersive Learning Research Network (iLRN) Conference, 26–29 June 2017 (2017)
38.
Zurück zum Zitat Alboul, L., Beer, M., Nisiotis, L.: Robotics and virtual reality gaming for cultural heritage preservation. In: Resilience and Sustainability of Cities in Hazardous Environments, pp. 335–345 (2019) Alboul, L., Beer, M., Nisiotis, L.: Robotics and virtual reality gaming for cultural heritage preservation. In: Resilience and Sustainability of Cities in Hazardous Environments, pp. 335–345 (2019)
39.
Zurück zum Zitat Alboul, L., Beer, M., Nisiotis, L.: Merging realities in space and time: towards a new cyber-physical eco-society. In: Dimitrova, M. (ed.) Cyber-Physical Systems for Social Applications. IGI Global, Hershey (2019) Alboul, L., Beer, M., Nisiotis, L.: Merging realities in space and time: towards a new cyber-physical eco-society. In: Dimitrova, M. (ed.) Cyber-Physical Systems for Social Applications. IGI Global, Hershey (2019)
Metadaten
Titel
Virtual Museums as a New Type of Cyber-Physical-Social System
verfasst von
Louis Nisiotis
Lyuba Alboul
Martin Beer
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-030-25999-0_22