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Erschienen in: Mobile Networks and Applications 4/2020

08.10.2019

Virtual Reality Sickness and Challenges Behind Different Technology and Content Settings

verfasst von: Jože Guna, Gregor Geršak, Iztok Humar, Maja Krebl, Marko Orel, Huimin Lu, Matevž Pogačnik

Erschienen in: Mobile Networks and Applications | Ausgabe 4/2020

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Abstract

VR sickness (Cybersickness) presents an important challenge in virtual reality environments. We present the results of a study on the effects of VR technology and VR video content type on VR sickness and on autonomous nervous system of the user. The participants watched two omnidirectional (360°) videos of different content types (neutral and action) on five distinct video display types (2D TV screen, three generations of Oculus Rift VR HMDs and on the mobile Samsung GearVR HMD). The Simulator Sickness Questionnaire (SSQ) in combination with the measurement of the physiological parameters (skin conductance and skin temperature, respiratory frequency and heart rate) were used to monitor the participants’ physiology. The results show that video content significantly affects the SSQ grading and the skin conductance level. VR sickness effects were significantly reported less often with TV display type than with other VR HMDs.

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Metadaten
Titel
Virtual Reality Sickness and Challenges Behind Different Technology and Content Settings
verfasst von
Jože Guna
Gregor Geršak
Iztok Humar
Maja Krebl
Marko Orel
Huimin Lu
Matevž Pogačnik
Publikationsdatum
08.10.2019
Verlag
Springer US
Erschienen in
Mobile Networks and Applications / Ausgabe 4/2020
Print ISSN: 1383-469X
Elektronische ISSN: 1572-8153
DOI
https://doi.org/10.1007/s11036-019-01373-w

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