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2020 | OriginalPaper | Buchkapitel

Virtual Reality System for Ship Handling Simulations: A Case Study on Nautical Personnel Performance, Observed Behaviour, Sense of Presence and Sickness

verfasst von : Chiara Bassano, Manuela Chessa, Luca Fengone, Luca Isgrò, Fabio Solari, Giovanni Spallarossa, Davide Tozzi, Aldo Zini

Erschienen in: Computer Vision, Imaging and Computer Graphics Theory and Applications

Verlag: Springer International Publishing

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Abstract

In this paper we introduce the virtual reality ship simulator we designed and the results of an experimental session, in which a manoeuvring task was proposed. In particular, we considered three conditions: (i) the kind of visualisation setup, i.e. a non-immersive system based on standard monitors and an immersive system using a head mounted display; (ii) the path users were instructed to follow, Elliptic or Eight shape path; (iii) the boat type, Slow and Fast. We analyzed three different aspects: performances, defined as the correctness of the followed path; cybersickness, assessed by the Simulator Sickness Questionnaire and physiological measurements (heart rate and skin conductance); sense of presence, determined through the Igroup Presence Questionnaire and the participants’ head rotation. In order to evaluate the proposed system from the point of view of experts, tests were conducted on 20 volunteer skilled users, specifically students of a naval academy. Results show that: (i) expert users are able to follow the predefined path in a quite accurate manner; (ii) both visualization systems do not introduce serious undesired effects or stress and the use of immersive virtual reality itself does not explain the increase of user malaise state; (iii) immersive virtual reality systems allow users to feel more involved and present in the simulation scenario; (iv) there are no appreciable differences with respect to the degree of knowledge of virtual reality systems, thus indicating that such simulator can be also used for training users without specific technological skills.

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Fußnoten
1
The involved partners are the Company Cetena S.p.A. and the Department DIBRIS of the University of Genoa, Italy.
 
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Metadaten
Titel
Virtual Reality System for Ship Handling Simulations: A Case Study on Nautical Personnel Performance, Observed Behaviour, Sense of Presence and Sickness
verfasst von
Chiara Bassano
Manuela Chessa
Luca Fengone
Luca Isgrò
Fabio Solari
Giovanni Spallarossa
Davide Tozzi
Aldo Zini
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-41590-7_5