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2019 | OriginalPaper | Buchkapitel

6. ‘Wanderlost’—A Participatory Art and Design Endeavor

verfasst von : Thore Soneson, Michael Johansson

Erschienen in: Mediterranean Cities and Island Communities

Verlag: Springer International Publishing

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Abstract

Wanderlost’ addresses the growing complexity of life in today’s city spaces and the imminent challenges to the development of the urban environment. It delineates experiences gained from a project’s work, which incorporated workshops, artists’ collaborations, interactive participatory setups in public, theatre and performance spaces. It is a result of two public workshops in the end of the four-year-long period in the People Smart Sculpture (PS2) framework in the cities of Kristianstad and Copenhagen, with public events in April/May 2017 and October 2017. In this article we discuss how the project was prepared, set-up and implemented. We call this storyworld ‘Wanderlost’, developed from the project CubeX “The Journey to Abadyl”. We describe this work in the sections Collaboration, Research and Methods to show how we draw knowledge, methods and research from our work in the collaborative network PRAMnet in developing participatory concepts using a virtual city, the city of Abadyl as a backdrop. We put forward our models for engaging participation in a storyworld to imagine the world and our relations anew. We conclude that the ‘Wanderlost’ concept and project can be reused and re-situated in other contexts and environments; keeping the fundamental three formats with a digitally mediated tool, physical guides and explorative walks and a map of amusing and provoking artworks as a matrix.

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Fußnoten
1
The People’s Smart Sculpture (PS2). PS2 is a Creative Europe project (2014–2018) about new approaches, digital tools and digital art for participation in urban re-design, urban planning and urban art. http://​smartsculpture.​eu/​. Accessed 15 July 2017..
 
2
Here we use the term “Storyworld” in a wider context, as a description of a “mixed reality space”, were the artists/designers/producers, artworks, participants and the physical environment all play a part in creating the experience.
 
3
A list of artistic productions, research and collaborations. http://​pramnet.​org/​projects/​. Accessed 18 July 2017.
 
4
“Furthermore, if worlds are as much made as found, so also knowing is as much remaking as reporting. All the processes of world making I have discussed enter into knowing. Perceiving motion, we have seen, often consists in producing it. Discovering laws involves drafting them. Recognizing patterns is very much a matter of inventing and imposing them. Comprehension and creation go on together.” N. Goodman (1975).
 
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Metadaten
Titel
‘Wanderlost’—A Participatory Art and Design Endeavor
verfasst von
Thore Soneson
Michael Johansson
Copyright-Jahr
2019
Verlag
Springer International Publishing
DOI
https://doi.org/10.1007/978-3-319-99444-4_6