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2021 | OriginalPaper | Buchkapitel

Wasserstein Generative Models for Patch-Based Texture Synthesis

verfasst von : Antoine Houdard, Arthur Leclaire, Nicolas Papadakis, Julien Rabin

Erschienen in: Scale Space and Variational Methods in Computer Vision

Verlag: Springer International Publishing

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Abstract

This work addresses texture synthesis by relying on the local representation of images through their patch distributions. The main contribution is a framework that imposes the patch distributions at several scales using optimal transport. This leads to two formulations. First, a pixel-based optimization method is proposed, based on discrete optimal transport. We show that it generalizes a well-known texture optimization method that uses iterated patch nearest-neighbor projections, while avoiding some of its shortcomings. Second, in a semi-discrete setting, we exploit differential properties of Wasserstein distances to learn a fully convolutional network for texture generation. Once estimated, this network produces realistic and arbitrarily large texture samples in real time. By directly dealing with the patch distribution of synthesized images, we also overcome limitations of state-of-the-art techniques, such as patch aggregation issues that usually lead to low frequency artifacts (e.g. blurring) in traditional patch-based approaches, or statistical inconsistencies (e.g. color or patterns) in machine learning approaches.

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Fußnoten
1
For color images we generally have \(d=3\) and \({\mathcal K}= [0,1]^3\).
 
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Metadaten
Titel
Wasserstein Generative Models for Patch-Based Texture Synthesis
verfasst von
Antoine Houdard
Arthur Leclaire
Nicolas Papadakis
Julien Rabin
Copyright-Jahr
2021
DOI
https://doi.org/10.1007/978-3-030-75549-2_22