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Über dieses Buch

This book constitutes the refereed proceedings of the First Webble World Summit, WWS 2013, held in Erfurt, Germany, in June 2013. The focus of the event is on Webble technology and its applications. The 14 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on challenging the Webble technology; Webble core technology; applications of Webble technology; outlook and vision; the big picture.

Inhaltsverzeichnis

Frontmatter

Challenging the Webble Technology

A Meme Media Based Application Framework for Context-Driven Information Access

This paper introduces several information access methods constructed by Meme Media systems. A context-based information access space provides users with a component-based interactive 3D virtual environment for the information access based on the context model. A chronicle analysis tool provides several views of records from different viewpoints. To construct such systems, Meme Media system provides powerful environment. This paper shows several application frameworks and implementation examples.
Mina Akaishi

Web Version of IntelligentBox (WebIB) and Its Integration with Webble World

This paper treats a 3D graphics software development system called IntelligentBox known as a 3D meme media system and its web version (WebIB). IntelligentBox provides various 3D software components called boxes each of which has a unique functionality and a 3D visible shape. IntelligentBox also provides a dynamic data linkage mechanism that allows users to develop interactive 3D graphics applications only by combining already existing boxes through direct manipulations on a computer screen. Recently, the author extended IntelligentBox system to make it possible to develop interactive web 3D contents. This is called the web version of IntelligentBox (WebIB). This extended mechanism is also regarded to be available for the integration of IntelligentBox with Webble World, an open web-based meme media environment. This paper explains essential mechanisms of IntelligentBox and WebIB, introduces some interactive web 3D contents realized using WebIB, and also discusses about the possibility of the integration of IntelligentBox with Webble World.
Yoshihiro Okada

IntelligentBox Based Interactive 3D Information Visualization Frameworks for Comparison and Exploration: An Overview

This paper introduces an overview of IntelligentBox based interactive 3D visualization frameworks for exploring large information space, and shows example applications using such frameworks. We first introduce WorldMirror and WorldBottle that embed 3D information spaces as 3D components into a 3D environment to navigate information in the 3D space. Second, we introduce spreadsheet based coordinated multiple 3D information visualization framework. Third, we show TimeSlices that are 2D planes in the 3D space for exploring changes in time sequential data with structures.
Masahiko Itoh

Webble Core Technology

The Power of Webble World and How to Utilize It

Webble World is a web-based environment where everything are Webble objects. Stand-alone objects that may be organized and manipulated freely into simple gadgets and/or complex applications, either by attaching to or detaching from, completely inside the browser with mainly standard mouse operations. All that is required by the user is a pursue of a dream and a bucket of creativity with a pinch of a mindset that views the environment as merely parts of the whole, and these parts are themselves just a bunch of smaller parts loosely connected. With that in the travel bag the journey to become a Webble application developer is afoot. Digging deep into the vast repository of Webble Objects, grab the ones that seem to fit your inner picture and start building anything from games, data analyzer systems, map visualizations, web tools, web sites, data managers and much, much more. This paper will demonstrate the structure of Webble World environment, how to access and enjoy the rich library of Webbles and applications produced during the last years and how to learn to self become a Webble World contributor.
Micke Kuwahara

The Mindset of a Webble World Citizen: Developing Applications in a Meme Media Environment

Webble World is the latest generation of IntelligentPad implementations that is fully available online for any individual or organization interested in using it. It is a meme media objects environment that allows users to develop rich software applications for the web, even without any skills of programming, but instead with simple basic mouse operations which is used to configure and arrange these meme media objects, known as Webbles, in ways that may create various types of complex behaviors and thus form full-fledged applications. It is intended to be inviting and used by the general public as a whole, skilled programmers and their grandmas alike, as well as academics and corporations. It is a framework for learning and improving, a knowledge federation where humanity can collect their shared skills in software application development. But with this power comes the responsibility to build and develop, not just for you and a few chosen, but for the entire world at all times. In order to support a useful and open federation of meme media objects the developer must try to get into the head of every possible future user of his component, and the users need to see that Webble systems is a network of objects with little or no central control but instead a cooperation of independent parts. To fully appreciate Webble World the user need to adapt a certain mindset, and it is that mindset this paper will try to explore.
Micke Kuwahara, Yuzuru Tanaka

Linked Open Webble: Connecting Webbles to the World Wide Web

Webble technology is a media technology allowing media generation by direct manipulation. Webble users can build systems and interfaces by interactively combining visual components, called webbles, and dynamically connecting functions of components to create new, composite components. A casual user can simply place one webble on another and plug it in, and the combination will be able to run immediately assuming the connected functions are compatible. However, the current webble technology provides virtually no means for (a) searching a potentially huge pool of webbles to find those needed for a specific application and (b) knowing whether the functions of two webbles are compatible (and therefore whether the webbles can be connected). In this paper, we propose an approach to a solution for this problem.
Nicolas Spyratos, Tsuyoshi Sugibuchi

Building a Meme Media Platform with a JavaScript MVC Framework and HTML5

Meme media technology is developed for provoking and supporting the evolution of knowledge on computers and the Internet. With the development of World Wide Web, the Web comes to have elemental functionalities for realizing meme media-based knowledge evolution. Webble World, the latest meme media platform, was implemented for seamless integration of meme media technology into the modern Web technologies. However, because it works on a browser plugin, it is slightly getting detached from other Web-related technologies. To achieve more seamless integration, we explore the possibility of developing a meme media platform with pure Web technologies. First, we look back on the original meme media architecture to understand what is necessary to implement the platform. Then, we pick up a JavaScript framework for building structured Web applications, called AngularJS. Consequently, we develop a prototypical implementation of a meme media platform and some example meme media objects on the platform. Because the platform is implemented only with HTML and pure JavaScript, it works on modern Web browsers that support the latest HTML5 and JavaScript specifications.
Jun Fujima

Applications of Webble Technology

Direct Execution Learning Technology

Technologies are pervading the daily life and are changing the way in which humans learn from school through higher education and vocational training to life-long learning. Peculiarities of the technology determine the potential advantages of technology enhanced learning and characterize the difficulties, pitfalls, and risks of particular approaches. Direct execution is a new paradigm emerging from the combination of the direct manipulation idea with contemporary meme media technology. Direct execution denotes the feature of media objects to be able to run automatically when manipulated by humans and when sticked together. Direct execution turns out to be an effective approach to exploratory learning even in abstract domains such as, for instance, recursion theory.
Klaus P. Jantke

Meme Media Technology in Higher Education: The Recursive Function Theory Case Study

Computability theory is highly abstract and very demanding particularly to those students who have defective prior knowledge in mathematics or feel attracted only by directly applied topics of studies. However, understanding the foundations of computability is essential to computer science. Partial recursive functions form some key approach. Webble implementations of the basic functions of primitive recursion together with webbles for the basic operations of substitution and primitive recursion finally completed by the minimum operator provide a memetic framework for highly interactive, playful studies of computability theory. Didactically driven refinements of the approach are discussed in detail.
Oksana Arnold, Vincent Reichelt

Visual Data Exploration Using Webbles

We describe a system for visual exploration of data built using pluggable software components called Webbles. The system specifies a small common interface, a set of slots the plugins are expected to have, and any Webble following this interface can be plugged in at runtime. The system contains several types of visualization components, some built from scratch, some built by writing Webble wrappers for existing software, and some built by writing small interface wrappers for existing Webbles. The visualization components allow for interactive exploration of data, and selections or grouping of data in one visualization component are propagated to other components automatically. Interaction is done through direct manipulation of the visualization results.
Jonas Sjöbergh, Yuzuru Tanaka

Outlook and Vision

The Geographic Information Science Body of Knowledge 2.0: Toward a New Federation of GIS Knowledge

Geographic Information Science is a relatively new discipline. Indeed the teaching of the technology of Geographic Information Systems did not really begin as a university subject until the US based National Center for Geographic Information Analysis developed a “Core Curriculum” in 1990. This Curriculum was revised in the late 1990s in an ongoing effort to provide educational resources for GIS university lecturers. Within the GIS community, a perceived need to update this Curriculum, on an ongoing basis, led to the development of a “Body of Knowledge” by representative organizations from academia (primarily the US University Consortium of Geographic Information Science), professional bodies (e.g., the Association of American Geographers) and the world-wide, industry leading GIS software manufacturing company, Esri. This Body of Knowledge was published in 2006 and it is now freely available online. However, it has become dated and originally there was no process implemented for keeping it current. As a consequence there is now a new project to develop the Body of Knowledge 2.0 (BoK 2.0). On April 13th, 2013, the first meeting of those involved in the development of BoK 2.0 will be held at the Association of American Geographers annual conference in order to plan a process for completing this project. The BoK 2.0 will be developed using collaborative technologies such as wikis. These will be facilitated by new immersive computer environments similar to the technology used in Second Life. This keynote talk will explore how these new technologies, including new developments arising from social media, will integrate a world-wide knowledge federation of Geographic Information Science. Links to these approaches and the Webble World environment will be explored and suggested.
Nigel M. Waters

Pedagogical Patterns and Didactic Memes for Memetic Design by Educational Storyboarding

Memetics and meme media technologies deployed for some purpose of technology enhanced learning need a certain systematization. Didactic principles, patterns of didactically driven activities, and the like may be seen as memes. Those memes are encapsulated as meme media occurring in digital representations of anticipated learning experiences named storyboards. Digital storyboarding is the preferred technology of designing anticipated learning experiences based on didactic knowledge. Encapsulated didactic memes–knowledge, principles, artifices, use cases–occur in digital storyboards and, through using, changing and re-using, may be subject to inheritance, mutation, cross-over and natural selection.
Klaus P. Jantke

The Potentials of Meme Media Technology for Web-Based Training at the Emergency Situation Map

Disaster management is a very important field of civil protection. For effective protection of the population, some governmental institutions or agencies provide training in crisis management teams. An important aspect of working in a crisis management team is managing and presenting information on the current situation. It is difficult to learn the practical implementation of the information representation only from such short term training opportunities. A preliminary Web-based practice of the workflow within a realistic situation will help to solve the problem and increase the quality of the training. This paper discusses the possibility of building such a Web-based training environment for teaching and learning the situation map which is powered by the Webble technology.
Sebastian Arnold, Jun Fujima

The Big Picture

Meme Media and Knowledge Federation: Past, Present, and Future

This paper gives a historical survey of our meme media research since 1987. Its origin was the idea of the synthetic media architecture. Then in 1993 came the reorientation of the architecture toward the meme media architecture, focusing on the international sharing, reediting, and redistribution of various knowledge resources. This was followed by our efforts to merge the meme media architecture with Web technologies, and made us come across a new aspect of meme media technologies, i.e., knowledge federation which focuses on how to enable people to extract arbitrary functions from open Web applications and/or Web services and to make them interoperate with each other for improvisational composition of a complex application from available open Web resources. Finally, this paper gives future perspectives on meme media in the context of cloud computing and exploratory big data analytics.
Yuzuru Tanaka

Backmatter

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