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2019 | OriginalPaper | Buchkapitel

15. Working Towards Fostering Programming Acceptance in the Everyday Lives of Older and Adult People with Low Levels of Formal Education: A Qualitative Case Study

verfasst von : Sergio Sayago, Angel Bergantiños, Paula Forbes

Erschienen in: Perspectives on Human-Computer Interaction Research with Older People

Verlag: Springer International Publishing

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Abstract

With the ever-increasing development of digital technologies, understanding their acceptance or rejection is important. A great deal of research, led by the Technology Acceptance Model (TAM), shows that technology acceptance is a hot and complex topic. Much of it has been quantitative and operationalized within mandatory—workplace/organizational—contexts, where instrumental aspects of technology use (e.g., efficiency and productivity) play a central role. In this chapter, we report on a qualitative case study—based on 3 in-person learning courses—of factors that can help us foster programming acceptance in the everyday lives of older and adult people with low levels of formal education. We discuss the relative relevance of technology acceptance constructs, showing that perceived ease-of-use is much less relevant than perceived usefulness, because all participants had to find the fit of programming in their lives. We show that two social aspects—the figure of the course instructor and the group—were key to introduce programming and encourage decision-making. We also discuss some methodological issues, such as the difficulties in asking validated items of TAM (e.g. “I have the knowledge necessary to use the system”) to our participants.

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Fußnoten
1
We focus on possible rather than actual acceptance because the results of the case study show that programming and our participants are two worlds apart.
 
2
https://​scratch.​mit.​edu/​. Accessed November 10, 2018.
 
4
https://​fablabbcn.​org/​. Accessed November 10, 2018.
 
5
https://​fab.​city/​. Accessed November 10, 2018.
 
6
Programming is also important in End-User Development (Díaz et al. 2015), which, in our view, is related to making in the sense of ordinary people creating their own technologies.
 
8
https://​processing.​org/​. Accessed November 10, 2018.
 
9
This finding is more related to the authors’ own reflection on their impact on the case study than on participants’ comments and views.
 
11
Learning is an item of PEOU, e.g. “Learning to operate the system would be easy for me” (Venkatesh et al. 2003).
 
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Metadaten
Titel
Working Towards Fostering Programming Acceptance in the Everyday Lives of Older and Adult People with Low Levels of Formal Education: A Qualitative Case Study
verfasst von
Sergio Sayago
Angel Bergantiños
Paula Forbes
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-030-06076-3_15

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