ABSTRACT
We describe a method for notifying users through auditory cues embedded in an ambient soundscape in the environment. It uses pieces of music which are composed in such a way, that particular instruments or motifs can be added or omitted without losing the aesthetic quality of the overall composition. This allows for very subtle modifications in the soundscape which are only noticed by those users who have chosen this particular instrument or motif as "their" notification instrument before. As a side effect, the soundscape itself can be used to subtly influence the mood of users. The method has been implemented in a prototype, which we briefly discuss. The prototype is implemented using a spatial audio framework and can hence notify users from particular directions.
- M. Henz, S. Lauer, and D. Zimmermann. Compoze---intention-based music composition through constraint programming. In Proceedings of the 8th International Conference on Tools with Artificial Intelligence (ICTAI '96), page 118. IEEE Computer Society, 1996. Google ScholarDigital Library
- F. Kilander and P. Lönnqvist. A whisper in the woods - an ambient soundscape for peripheral awareness of remote processes. International Conference on Auditory Display, Kyoto/Japan, 2002.Google Scholar
- E. D. Mynatt, M. Back, R. Want, M. Baer, and J. B. Ellis. Designing audio aura. In Proceedings of the SIGCHI conference on Human factors in computing systems, pages 566--573. ACM Press/Addison-Wesley Publishing Co., 1998. Google ScholarDigital Library
- C. Roads. The Computer Music Tutorial. MIT Press, 1996. Google ScholarDigital Library
- M. Schmitz. SAFIR: A spatial audio framework for instrumented rooms. In Proceedings of ITI04: Workshop on Invisible and Transparent Interfaces, held at Advanced Visual Interfaces 2004, Gallipoli, Italy, 2004.Google Scholar
Index Terms
- Seamless user notification in ambient soundscapes
Recommendations
Using Nature-based Soundscapes to Support Task Performance and Mood
CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing SystemsSmartphone apps that enable workers to listen to nature soundscapes are increasingly popular. There is, however, little evidence that these soundscapes have the effects that they claim to have. Previous research exploring the effect of listening to ...
Sound Design Impacts User Experience and Attention in Serious Game
Serious GamesAbstractWe study the impact of sound design – soundscape, sound effects, and auditory notifications, namely earcons – on the player’s experience of serious games. Three sound design versions for the game Venci’s Adventures have been developed: 1) no sound;...
A Model for Data-Driven Sonification Using Soundscapes
IUI '15 Companion: Companion Proceedings of the 20th International Conference on Intelligent User InterfacesA sonification is a rendering of audio in response to data, and is used in instances where visual representations of data are impossible, difficult, or unwanted. Designing sonifications often requires knowledge in multiple areas as well as an ...
Comments