ABSTRACT
Mobile computer technologies are increasingly being appropriated and used to facilitate people's social life outside the work domain. Addressing this emerging domain of use, we present the design of a context-aware mobile information system prototype facilitating sociality in public places: Just-for-Us. The design of the prototype system was informed by two empirical studies: an architectural analysis of a recently built public space in Melbourne, Australia and a field study of small groups socialising there. We describe these two studies and illustrate how findings informed our prototype design. Finally, we outline an ongoing field study of the use of the Just-for-Us prototype.
- Alexander, C., Ishikawa, S., and Silverstein, M. A Pattern Language. Oxford University Press, New York, 1977.Google Scholar
- Beyer, H., and Holtzblatt, K. Contextual Design - Defining Customer Centred Systems. Morgan Kaufmann, San Francisco, 1998. Google ScholarDigital Library
- Blomberg, J., and Burrell, M. An Ethnographic Approach to Design. In J. Jacko, and A. Sears (eds.). Handbook of Human-Computer Interaction. Lawrence Erlbaum Associates Inc., Mahwah, New Jersey, 2003, 964--986. Google ScholarDigital Library
- CNN.com. Japan's Lonely Hearts Find Each Other with "lovegety". CNN.com, 7 June 1998, http://www.cnn.com/WORLD/asiapcf/9806/07/fringe/japan.lovegety/ (1998) (accessed 16 January 2005).Google Scholar
- Crabtree, A., and Hemmings, T. Shaping the Home: Architecture, Technology, and Social Interaction. Report for Equator IRC, Document D1.2, The Sociality of Domestic Environments, The University of Nottingham, UK, 2001.Google Scholar
- Crabtree, A., Hemmings, T., and Rodden, T. Pattern-based support for interactive design in domestic settings. In Proceedings of the 2002 Symposium on Designing Interactive Systems (DIS2002) (London, UK, 25-28 June, 2002). ACM Press, London, 2002, 265--275. Google ScholarDigital Library
- Dieberger, A., and Frank, A. A City Metaphor to Support Navigation in Complex Information Spaces. In Journal of Visual Languages and Computing, 9 (1998), 597--622. Google ScholarDigital Library
- Erickson, T., and Kellogg, W. Social Translucence: An Approach to Designing Systems that Support Social Processes. In ACM Transactions on Computer-Human Interaction, 7, 1 (2002), 59--83. Google ScholarDigital Library
- Fithian, R., Iachello, G., Moghazy, J., Pousman, Z., and Stasko, J. The Design and Evaluation of a Mobile Location-Aware Handheld Event Planner. In Proceedings of Mobile HCI 2003 (Udine, Italy, 8-11 September, 2003). Springer-Verlag, Berlin, 2003,145--160.Google ScholarCross Ref
- Gaver, B. Affordances for Interaction - The Social is Material for Design. In Ecological Psychology, 8 (1996), 111--129.Google ScholarCross Ref
- Goodman, J., and Gray, P. A Design Space for Location-Sensitive Aids for Older Users. In Proceedings of Workshop on HCI in Mobile Guides (Udine, Italy, 8 September, 2003).Google Scholar
- Grinter, R. E., and Eldridge, M. y do tngrs luv 2 txt msg? In Proceedings of the Seventh European Conference on Computer-Supported Cooperative Work (ECSCW'01) (Bonn, Germany, 16-20 September, 2001). Kluwer Academic Publishers, Dordrecht, Netherlands, 2001, 219--238. Google ScholarDigital Library
- Hvem er i byen (who is out on the town). http://www.hvemeribyen.dk/ (2004).Google Scholar
- Kjeldskov, J., Skov, M.B., Als, B., and Høegh, R.T. Is it Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field. In Proceedings of Mobile HCI 2004 (Glasgow, Scotland, 13-16 September, 2004). Springer-Verlag, Berlin, 2004, 61--73.Google Scholar
- Kjeldskov, J. Just-In-Place Information for Mobile Device Interfaces. In Proceedings of Mobile HCI 2002 (Pisa, Italy, 18-20 September, 2002). Springer-Verlag, Berlin, 2002, 271--275. Google ScholarDigital Library
- Kolari, J., and Virtanen, T. In The Zone: views through a context-aware mobile portal. In Proceedings of Workshop on HCI in Mobile Guides (Udine, Italy, 8 September, 2003).Google Scholar
- Kulju, M., and Kaasinen, E. Route Guidance Using a 3D City Model on a Mobile Device. In Proceedings of Workshop on Mobile Tourism Support Systems (Pisa, Italy, 17 September, 2002).Google Scholar
- Lynch, K. The Image of the City. MIT Press, Cambridge, MA, 1960.Google Scholar
- McCullough, M. On Typologies of Situated Interactions. In Human-Computer Interaction, 16 (2001), 337--347. Google ScholarDigital Library
- Neuman, W. Social Research Methods: Qualitative and Quantitative Approaches. Allyn and Bacon, Boston, 1994.Google Scholar
- Paay, J. and Kjeldskov J. Understanding Situated Social Interactions in Public Places. Accepted for publication in Proceedings of INTERACT 2005 (Rome, Italy, 12-16 September, 2005). Google ScholarDigital Library
- Paay, J., and Kjeldskov, J. Understanding and Modelling the Built Environment for Mobile Guide Interface Design. In Behaviour and Information Technology, 24 (2005), 21--35.Google ScholarCross Ref
- Paulos, E., and Goodman, E. The Familiar Stranger: Anxiety, Comfort, and Play in Public Places. In Proceedings of Conference on Human Factors in Computing Systems (CHI 2004) (Vienna, Austria, 24-29 April, 2004). ACM Press, London, 2002, 223--230. Google ScholarDigital Library
- Persson, P., Espinoza, F., Sandin, A., and Coster, R. GeoNotes: A Location-based Information System for Public Spaces. In K. Hook, D. Benyon, and A. Munro, (eds.). Designing Information Spaces: The Social Navigation Approach. Springer-Verlag, London, 2002, 151--173. Google ScholarDigital Library
- Rheingold H. Smart Mobs - The Next Social Revolution. Perseus Publishing, Cambridge, 2003. Google ScholarDigital Library
- Strauss, A., and Corbin, J. Basics of Qualitative Research. Sage Publications, Newbury Park, California, 1990.Google Scholar
- van den Broecke, J. Pushlets - Whitepaper. http://www.pushlets.com (2002).Google Scholar
- Wittel, A. Toward a Network Sociality. In Theory, Culture and Society, 18 (2001), 51--76.Google ScholarCross Ref
Index Terms
- Just-for-us: a context-aware mobile information system facilitating sociality
Recommendations
Indexicality: Understanding mobile human-computer interaction in context
A lot of research has been done within the area of mobile computing and context-awareness over the last 15 years, and the idea of systems adapting to their context has produced promising results for overcoming some of the challenges of user interaction ...
Designing and evaluating Buster: an indexical mobile travel planner for public transportation
OZCHI '07: Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User InterfacesThis paper elaborates on previous research into the design and use of mobile information systems for supporting the use of public transportation. Contributing to this domain of HCI research, we describe the design and evaluation of a mobile travel ...
Understanding Situated Social Interactions: A Case Study of Public Places in the City
Ubiquitous and mobile computer technologies are increasingly being appropriated to facilitate people's social life outside the work domain. Designing such social and collaborative technologies requires an understanding of peoples' physical and social ...
Comments