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Influences of network latency and packet loss on consistency in networked racing games

Published:10 October 2005Publication History

ABSTRACT

This paper investigates the influences of network latency and packet loss on the consistency among players in networked racing games. We here deal with the Δ-causality control as causality control and dead-reckoning as prediction control. By experiment, we make a performance comparison among the Δ-causality scheme, the dead-reckoning scheme, a scheme which carries out the Δ-causality control and dead-reckoning together, and a scheme which performs neither of the two types of control. As a result, we show that the combination use of the two types of control can keep the consistency and fairness among players in good condition.

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          cover image ACM Other conferences
          NetGames '05: Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
          October 2005
          164 pages
          ISBN:1595931562
          DOI:10.1145/1103599

          Copyright © 2005 ACM

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          Publication History

          • Published: 10 October 2005

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