ABSTRACT
This paper investigates the influences of network latency and packet loss on the consistency among players in networked racing games. We here deal with the Δ-causality control as causality control and dead-reckoning as prediction control. By experiment, we make a performance comparison among the Δ-causality scheme, the dead-reckoning scheme, a scheme which carries out the Δ-causality control and dead-reckoning together, and a scheme which performs neither of the two types of control. As a result, we show that the combination use of the two types of control can keep the consistency and fairness among players in good condition.
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Index Terms
- Influences of network latency and packet loss on consistency in networked racing games
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