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Improving selection of off-screen targets with hopping

Published:22 April 2006Publication History

ABSTRACT

Many systems provide the user with a limited viewport of a larger graphical workspace. In these systems, the user often needs to find and select targets that are in the workspace, but not visible in the current view. Standard methods for navigating to the off-screen targets include scrolling, panning, and zooming; however, these are laborious when users cannot see a target's direction or distance. Techniques such as halos can provide awareness of targets, but actually getting to the target is still slow with standard navigation. To improve off-screen target selection, we developed a new technique called hop, which combines halos with a teleportation mechanism that shows proxies of distant objects. Hop provides both awareness of off-screen targets and fast navigation to the target context. A study showed that users are significantly faster at selecting off-screen targets with hopping than with two-level zooming or grab-and-drag panning, and it is clear that hop will be faster than either halos or proxy-based techniques (like drag-and-pop or vacuum filtering) by themselves. Hop both improves on halo-based navigation and extends the value of proxies to small-screen environments.

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      cover image ACM Conferences
      CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2006
      1353 pages
      ISBN:1595933727
      DOI:10.1145/1124772

      Copyright © 2006 ACM

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      Publication History

      • Published: 22 April 2006

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