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Real-time rendering of realistic rain

Published:30 July 2006Publication History

ABSTRACT

We propose a new GPU based technique to render realistic rain in real-time. It consists of two parts: off-line image analysis of rain videos, and real-time particle-based synthesis of rain. Videos of real rain are analyzed to extract the rain mattes; random samples of these rain stroke mattes are then used for online synthesis. We incorporate pre-computed radiance transfer (PRT) in our particle system to take into account the scene radiance. The transfer function of a raindrop can be highly efficiently evaluated with a closed-form solution. Our approach achieves high realism with low computation cost and a small memory footprint. Our technique applies to a variety of scenarios, from synthetic 3D scenes to real videos.

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References

  1. Ati Demo, 2005. ATI Radeon series X1000, Demo: ToyShop. http://www.noticias3d.com/articulo.asp?idarticulo=527&pag=10.Google ScholarGoogle Scholar
  2. Starik, S., and Werman, M. 2002. Simulation of rain in video. In Proc. 3rd Int'l Workshop on Texture Analysis and Synthesis, 95--100.Google ScholarGoogle Scholar

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  1. Real-time rendering of realistic rain

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          • Published in

            cover image ACM Conferences
            SIGGRAPH '06: ACM SIGGRAPH 2006 Sketches
            July 2006
            212 pages
            ISBN:1595933646
            DOI:10.1145/1179849

            Copyright © 2006 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 30 July 2006

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            Overall Acceptance Rate1,822of8,601submissions,21%

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