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- Universal capture: image-based facial animation for "The Matrix Reloaded"
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Universal capture - image-based facial animation for "The Matrix Reloaded"
SIGGRAPH '05: ACM SIGGRAPH 2005 CoursesThe VFX R&D stage for The Matrix Reloaded was kicked off in January 2000 with the challenge to create realistic human faces. We believed that traditional facial animation approaches like muscle deformers or blend shapes would simply never work, both ...
Driving motion control by motion capture using CG
SIGGRAPH '07: ACM SIGGRAPH 2007 sketchesIn creating the Pepsi "Dance Tron" commercial (accepted to the 2007 SIGGRAPH Computer Animation Festival), Method Studios combined motion capture with motion control in a novel manner. Following a pre-shoot motion capture session with breakdancers, we ...
Creating an actor-specific facial rig from performance capture
DigiPro '16: Proceedings of the 2016 Symposium on Digital ProductionCreating a high quality blendshape rig usually involves a large amount of effort from skilled artists. Although current 3D reconstruction technologies are able to capture accurate facial geometry of the actor, it is still very difficult to build a ...
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