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SCAPE: shape completion and animation of people

Published:01 July 2005Publication History

ABSTRACT

We introduce the SCAPE method (Shape Completion and Animation for PEople)---a data-driven method for building a human shape model that spans variation in both subject shape and pose. The method is based on a representation that incorporates both articulated and non-rigid deformations. We learn a pose deformation model that derives the non-rigid surface deformation as a function of the pose of the articulated skeleton. We also learn a separate model of variation based on body shape. Our two models can be combined to produce 3D surface models with realistic muscle deformation for different people in different poses, when neither appear in the training set. We show how the model can be used for shape completion --- generating a complete surface mesh given a limited set of markers specifying the target shape. We present applications of shape completion to partial view completion and motion capture animation. In particular, our method is capable of constructing a high-quality animated surface model of a moving person, with realistic muscle deformation, using just a single static scan and a marker motion capture sequence of the person.

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References

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        • Published in

          cover image ACM Conferences
          SIGGRAPH '05: ACM SIGGRAPH 2005 Papers
          July 2005
          826 pages
          ISBN:9781450378253
          DOI:10.1145/1186822
          • Editor:
          • Markus Gross

          Copyright © 2005 ACM

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          Publication History

          • Published: 1 July 2005

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          SIGGRAPH '05 Paper Acceptance Rate98of461submissions,21%Overall Acceptance Rate1,822of8,601submissions,21%

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