ABSTRACT
In this paper we describe the game 'Weathergods', which is implemented on the Entertaible tabletop gaming platform [1]. The game uses either iconic or symbolic [2] tangible objects for interaction and marries both the advantages of traditional board games and computer games.
- Hollemans, G., Wijdeven, S. van de, Bergman T., and Loenen, E van. Entertaible: The Best of two Gaming Worlds. MST News international newsletter on micro-nano integration, special issue on Fun and Recreation with Microsystems (2006), 9--12.Google Scholar
- Hoven, E. van den and Eggen, B. Tangible Computing in Everyday Life: Extending the Current Frameworks for Tangible User Interfaces with Personal Objects. In Proc. EUSAI 2004, 230--242.Google Scholar
- Magerkurth, C., Memisoglu, M., Engelke, T., Streitz, N. A.: Towards the next generation of tabletop gaming experiences. In Proc. GI 2004, 73--80. Google ScholarDigital Library
- Mandryk, R. L., Maranan, D. S., and Inkpen K. M. False prophets: exploring hybrid board/video games. In Ext. Abstracts CHI 2002, ACM press (2002), 640--641. Google ScholarDigital Library
- Ullmer, B. and Ishii, H. Emerging frameworks for tangible user interfaces, IBM Systems Journal, 39(3--4) (2000), 915--931. Google ScholarDigital Library
Index Terms
- Weathergods: tangible interaction in a digital tabletop game
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