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Computer animation of knowledge-based human grasping

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Published:01 July 1991Publication History

ABSTRACT

The synthesis of human hand motion and grasping of arbitrary shaped objects is a very complex problem. Therefore high-level control is needed to perform these actions. In order to satisfy the kinematic and physical constraints associated with the human hand and to reduce the enormous search space associated with the problem of grasping objects, a knowledge based approach is used. A three-phased scheme is presented which incorporates the role of the hand, the object, the environment and the animator. The implementation of a hand simulation system HANDS is discussed.

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  1. Computer animation of knowledge-based human grasping

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            cover image ACM Conferences
            SIGGRAPH '91: Proceedings of the 18th annual conference on Computer graphics and interactive techniques
            July 1991
            393 pages
            ISBN:0897914368
            DOI:10.1145/122718

            Copyright © 1991 ACM

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            Publication History

            • Published: 1 July 1991

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