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Game2Learn: building CS1 learning games for retention

Published:25 June 2007Publication History

ABSTRACT

This paper presents Game2Learn, an innovative project designed to leverage games in retaining students in computer science (CS). In our two-pronged approach, students in integrative final-year capstone courses and summer research experiences develop games to teach computer science, which, in turn, will be used to improve introductory computing courses. Our successful model for summer undergraduate research and capstone projects engages students in solving the computing retention problem, allows them to quickly create games, and instructs students in user- and learner-centered design and research methods. Results show that this method of building games to teach engages students at multiple levels, inspiring newer students that one day their homework may all be games, and encouraging advanced students to continue on into graduate studies in computing.

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    • Published in

      cover image ACM Conferences
      ITiCSE '07: Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
      June 2007
      386 pages
      ISBN:9781595936103
      DOI:10.1145/1268784
      • cover image ACM SIGCSE Bulletin
        ACM SIGCSE Bulletin  Volume 39, Issue 3
        Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education (ITiCSE'07)
        September 2007
        366 pages
        ISSN:0097-8418
        DOI:10.1145/1269900
        Issue’s Table of Contents

      Copyright © 2007 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 25 June 2007

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      ITiCSE '07 Paper Acceptance Rate62of210submissions,30%Overall Acceptance Rate552of1,613submissions,34%

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