ABSTRACT
During the pre-production phase of Bee Movie we faced the challenge of creating realistic looking CG honey. The development approach was divided into two main parts: creating the overall look, and simulating the dynamics. In this sketch I will discuss how we met these challenges by incorporating various elements into a raytrace render, and by applying viscoelasticity in the fluid solver used for the particle simulation.
- Bargteil A. W., Goktekin T. G., O'Brien J. F.: A method for animating viscoelastic fluids. In Proceedings of ACM SIGGRAPH 2004 (Aug. 2004), pp. 463--468. Google ScholarDigital Library
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