ABSTRACT
The size and resolution of computer displays has increased dramatically, allowing more information than ever to be rendered on-screen. However, items can now be so small or screens so cluttered that users need to lean forward to properly examine them. This behavior may be detrimental to a user's posture and eyesight. Our Lean and Zoom system detects a user's proximity to the display using a camera and magnifies the on-screen content proportionally. This alleviates dramatic leaning and makes items more readable. Results from a user study indicate people find the technique natural and intuitive. Most participants found on-screen content easier to read, and believed the technique would improve both their performance and comfort.
- Bobick, A. et al. The KidsRoom: A perceptually-based interactive and immersive story environment. Presence (8)4, 367--391. Google ScholarDigital Library
- Grandjean, E. Fitting the Task to the Man. Taylor & Francis, New York, NY, 1988.Google Scholar
- Igarashi, T. and Hinckley, K. Speed-dependent automatic zooming for browsing large documents. Proceedings of UIST 2000, 139--148. Google ScholarDigital Library
- Igarashi, T. and Hughes, J.F. Voice as sound: Using non-verbal voice input for interactive control. Proceedings of UIST 2001, 155--156. Google ScholarDigital Library
- Jacob, R. What you look at is what you get: Eye movement-based interaction techniques. Proceedings of CHI'90, 11--18. Google ScholarDigital Library
- Vogel, D. and Balakrishnan, R. Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. Proceedings of UIST 2004, 137--146. Google ScholarDigital Library
- Wang, S. et al. Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. Proceedings of CHI 2006, 1097--1106. Google ScholarDigital Library
Index Terms
- Lean and zoom: proximity-aware user interface and content magnification
Recommendations
Survey on agile and lean usage in finnish software industry
ESEM '12: Proceedings of the ACM-IEEE international symposium on Empirical software engineering and measurementEarlier empirical studies have demonstrated the interest that agile methods have generated in the software industry. Currently, lean approaches are increasingly adopted for complementing agile methods in software processes. With the goal of providing up-...
Symbol design: a user-centered method to design pen-based interfaces and extend the functionality of pointer input devices
A method called “SymbolDesign” is proposed that can be used to design user-centered interfaces for pen-based input devices. It can also extend the functionality of pointer input devices, such as the traditional computer mouse or the Camera Mouse, a ...
Lean Software Development: A Tutorial
“Lean Software Development” has become a popular term over the last few years. This tutorial describes where it comes from, what it means, how it relates to well-known agile development practices, and how it will evolve in the future.
Comments