ABSTRACT
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavior. Unfortunately, pointing data from individuals with pointing problems is rarely studied during real world use. Instead, it is most frequently evaluated in a laboratory where it is easier to collect and evaluate data. We developed a technique to collect and analyze real world pointing performance which we used to investigate the variance in performance of six individuals with a range of pointing abilities. Features of pointing performance we analyzed include metrics such as movement trajectories, clicking, and double clicking. These individuals exhibited high variance during both supervised and unsupervised (or real world) computer use across multiple login sessions. The high variance found within each participant highlights the potential inaccuracy of judging performance based on a single laboratory session.
- Hurst, A., Hudson, S. E., and Mankoff, J. 2007. Dynamic detection of novice vs. skilled use without a task model. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (San Jose, California, USA). CHI '07. ACM Press, New York, NY, 271--280. Google ScholarDigital Library
- Hurst, A., Hudson, S. E., Mankoff, J., Trewin, S. 2008. Automatically Detecting Pointing Performance. Intelligent User Interfaces. (Grand Canaria, Canary Islands, Spain). IUI 2008. ACM Press, New York, NY, 11--19. Google ScholarDigital Library
- Iqbal, S. T. and Horvitz, E. 2007. Disruption and recovery of computing tasks: field study, analysis, and directions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (San Jose, California, USA). CHI 07. ACM Press, New York, NY, 677--686. Google ScholarDigital Library
- Keates, S., Hwang, F., Langdon, P., Clarkson, P. J., and Robinson, P. 2002. Cursor measures for motion-impaired computer users. In Proceedings of the Fifth international ACM SIGACCESS Conference on Assistive Technologies (Edinburgh, Scotland). Assets '02. ACM Press, New York, NY, 135--142. Google ScholarDigital Library
- Koester, H. H., LoPresti, E., and Simpson, R. C. 2005. Toward Goldilocks' pointing device: determining a "just right" gain setting for users with physical impairments. In Proceedings of the 7th international ACM SIGACCESS Conference on Computers and Accessibility (Baltimore, MD, USA). Assets '05. ACM Press, New York, NY, 84--89. Google ScholarDigital Library
- MacKenzie, I. S., Kauppinen, T., and Silfverberg, M. 2001. Accuracy measures for evaluating computer pointing devices. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Seattle, Washington, United States). CHI '01. ACM Press, New York, NY, 9--16. Google ScholarDigital Library
- Microsoft Developer Network, SetDoubleClickTime function, http://msdn.microsoft.com/en--us/library/ms646263(VS.85).aspx (accessed 5/4/08)Google Scholar
- Paradise, J., Trewin, S., and Keates, S. (2005). Using Pointing Devices: Difficulties Encountered and Strategies Employed. In Proceedings of the 3rd International Conference on Universal Access in Human-Computer Interaction. (Las Vegas, Nevada, USA). UAHCI '05.Google Scholar
- Trewin, S. and Pain, H. (1999). Keyboard and mouse errors due to motor disabilities. International Journal of Human-Computer Studies 50(2), pp109--144. Google ScholarDigital Library
- Trewin, S., Keates, S., and Moffatt, K. 2006. Developing steady clicks: a method of cursor assistance for people with motor impairments. In Proceedings of the 8th international ACM SIGACCESS Conference on Computers and Accessibility (Portland, Oregon, USA). Assets '06. ACM Press, New York, NY, 26--33. Google ScholarDigital Library
Index Terms
- Understanding pointing problems in real world computing environments
Recommendations
Virtual vs. Real-World Pointing in Two-User Scenarios
VR '09: Proceedings of the 2009 IEEE Virtual Reality ConferenceWe are investigating the utility of a projection-based stereoscopic two-user system for applications in the automotive industry. In this paper we compare real-world pointing to pointing at virtual objects in a two-user scenario. In our study we ...
Database performance in the real world: TPC-D and SAP R/3
Traditionally, database systems have been evaluated in isolation on the basis of standardized benchmarks (e.g., Wisconsin, TPC-C, TPC-D). We argue that very often such a performance analysis does not reflect the actual use of the DBMSs in the “real ...
Examination of Transformation Technique from Real World to ANIME World
CCATS '15: Proceedings of the 2015 International Conference on Computer Application TechnologiesThis paper presents the results of transformation technique from real world to animation world. The animation rarely just adopts real information. In many cases, a creator converts it into a form suitable for an animation. We examined the cause about ...
Comments