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Overcoming eye-hand visibility mismatch in 3D pointing selection

Published:27 October 2008Publication History

ABSTRACT

Most pointing techniques for 3D selection on virtual environments rely on a ray originating at the user's hand whose direction is controlled by the hand orientation. In this paper we study the potential mismatch between visible objects (those which appear unoccluded from the user's eye position) and selectable objects (those which appear unoccluded from the user's hand position). We study the impact of such eye-hand visibility mismatch on selection performance, and propose a new technique for ray control which attempts to overcome this problem. We present an experiment to compare our ray control technique with classic raycasting in selection tasks with complex 3D scenes. Our user studies show promising results of our technique in terms of speed and accuracy.

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References

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        cover image ACM Conferences
        VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology
        October 2008
        288 pages
        ISBN:9781595939517
        DOI:10.1145/1450579

        Copyright © 2008 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 27 October 2008

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        VRST '08 Paper Acceptance Rate12of68submissions,18%Overall Acceptance Rate66of254submissions,26%

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