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Input-agreement: a new mechanism for collecting data using human computation games

Published:04 April 2009Publication History

ABSTRACT

Since its introduction at CHI 2004, the ESP Game has inspired many similar games that share the goal of gathering data from players. This paper introduces a new mechanism for collecting labeled data using "games with a purpose." In this mechanism, players are provided with either the same or a different object, and asked to describe that object to each other. Based on each other's descriptions, players must decide whether they have the same object or not. We explain why this new mechanism is superior for input data with certain characteristics, introduce an enjoyable new game called "TagATune" that collects tags for music clips via this mechanism, and present findings on the data that is collected by this game.

References

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  1. Input-agreement: a new mechanism for collecting data using human computation games

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    • Published in

      cover image ACM Conferences
      CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2009
      2426 pages
      ISBN:9781605582467
      DOI:10.1145/1518701

      Copyright © 2009 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 4 April 2009

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      Acceptance Rates

      CHI '09 Paper Acceptance Rate277of1,130submissions,25%Overall Acceptance Rate6,199of26,314submissions,24%

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